Relic
Demonic Effigy
Ability
Wearer's Turn Meter increases by 10% whenever one of their allies dies.
The game's own text, ability level 1
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (IncreaseStamina); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line | Value at this level |
|---|---|---|---|
| 1 | 0 | As in the ability text | 10% |
| 2 | 6 | Turn Meter Boost +2% | 12% |
| 3 | 9 | Turn Meter Boost +2% | 14% |
| 4 | 12 | Turn Meter Boost +2% | 16% |
| 5 | 15 | Turn Meter Boost +2% | 18% |
| 6 | 18 | Turn Meter Boost +2% | 20% |
The values are worked out from the game's skill data and agree with every line of the game's text.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | HP (from level 0) | RES (from level 9) | SPD (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 900 | — | — |
| 1 | 1 | 1,154 | — | — |
| 2 | 1 | 1,409 | — | — |
| 3 | 1 | 1,662 | — | — |
| 4 | 2 | 1,916 | — | — |
| 5 | 2 | 2,169 | — | — |
| 6 | 2 | 2,424 | — | — |
| 7 | 3 | 2,678 | — | — |
| 8 | 3 | 2,931 | — | — |
| 9 | 3 | 3,185 | 51 | — |
| 10 | 4 | 3,440 | 55 | — |
| 11 | 4 | 3,693 | 58 | — |
| 12 | 4 | 3,947 | 62 | — |
| 13 | 5 | 4,200 | 66 | — |
| 14 | 5 | 4,455 | 70 | — |
| 15 | 5 | 4,709 | 74 | 18 |
| 16 | 6 | 4,944 | 78 | 19 |
| 17 | 6 | 5,192 | 82 | 20 |
| 18 | 6 | 6,120 | 96 | 24 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 2 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Epic Relic: starts at rank 2, which allows up to level 6. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
This statue is bound with Siroth’s boons. By his will, those carrying it are made fleet of foot, shrug off the effects of Lumayan magic, and their wounds restitch themselves before the very eyes of the foe.
More relics in this group
Hallowed HiltWhenever the wearer heals an ally with an active skill, has a 25% chance to place the [Fervor] buff on the ally for 1 turn.
Volcardiac HeartWearer places a 10% [Magma Shield] buff on all allies for 2 turns at the start of the battle. Also places a 10% [Magma Shield] buff on the wearer for 2 turns whenever they lose 25% of their HP in a single hit.
Aspect of SirothWhen wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
Wand of SubmissionWearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer. This effect cannot be resisted.
Gilded DragonstoneWearer's DEF increases by 1% each time they receive damage (stacks up to 10%).
Golden ElixirWearer is instantly healed by 10% when their HP drops below 50%.
Journal of NecrotosWearer's heals and Turn Meter increase effects applied to allies are boosted by 15%.
Mask of RageWearer receives 5% less damage from enemies under a [Provoke] debuff.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.