Status effects
Buffs and debuffs
Every buff, debuff and other status effect that champion skills apply, with the game's own description and the list of champions that apply it. Descriptions come from the game's status effects screen, and the grouping follows that screen (buffs, debuffs and miscellaneous). Some effects, such as boss and event effects, have no champion that applies them yet.
Buffs
Effects the game marks as buffs on the skills that apply them.
Ally ProtectionThe Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion.
Block DamageMakes the Champion immune to all forms of damage.
Block DebuffsWhile this buff is active, the Champion is immune to all debuffs.
Bone ArmorA Champion starts each Round with a number of Bone Armor stacks.
Continuous HealHeals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
CounterattackWhen attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill.
EclipseOnly Amius the Lunar Archon can place this buff on himself.
Eternal RageThe Eternal Rage buff increases Iragoth's SPD and causes Iragoth to ignore Unkillable, Block Damage, Shield buffs and ignore 50% of the target's DEF when attacking.
FervorIncreases damage inflicted by 10% and reduces damage received by 10%.
FortifyReduces any enemy Ignore DEF effects by 15% or 25%.
GoldplatedThe Goldplated buff grants Phrygius the Trovemaster layers of additional HP beyond their MAX HP. Goldplated layers cannot be removed, stolen, or have their duration incr…
ImmutableThe Immutable buff will block an attempt to increase a skill's cooldown on a Champion.
Increase ACCIncreases the Champion's Battle ACC by 25% or 50%.
Increase ATKIncreases the Champion’s Battle ATK (current ATK value) by 25% or 50%.
Increase C. DMGIncreases the Champion’s C.DMG by 15% or 30%.
Increase C. RATEIncreases the Champion’s C.RATE by 15% or 30%.
Increase DEFIncreases the Champion’s Battle DEF by 30% or 60%.
Increase RESIncreases the Champion's Battle RES by 25% or 50%.
Increase SPDIncreases the Champion’s Battle SPD by 15% or 30%.
InterceptThe Intercept buff will block any attempt to place a crowd control debuff on a Champion, even if it is specified in the enemy's skill that the debuff itself cannot be bl…
Keen SightA Champion under a Keen Sight buff will ignore enemy Evade effects, as well as any other effects or skills that would redirect a skill from the original target.
Life BarrierLife Barrier is a buff that grants the recipient additional HP beyond their MAX HP. It cannot be removed, stolen, or have its duration increased or decreased.
Lightning OrbWhenever an enemy receives a buff or has their Turn Meter filled, places one Lightning Orb stack on this Champion.
Magma ShieldThe Champion's HP Bar is reinforced with a Magma Shield for the indicated number of turns.
Perfect VeilThe game describes this effect together with Veil.
Poison CloudThe Poison Cloud buff blocks damage from Poison debuffs.
RageWhile active, the Rage buff increases the damage the Minotaur deals by 400%.
Reflect DamageThe attacker will take back 15% or 30% of the damage dealt.
Revive On DeathIf a Champion with this buff dies, they will immediately revive with 30% HP and 0% Turn Meter.
Serpent's WillThe Serpent's Will buff reduces all damage a new Head takes by 100%.
ShatterIncreases a Champion's Ignore DEF by 7.5% or 15%.
ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns.
Stone SkinThe Stone Skin buff decreases the damage (except the damage received from Bombs and HP Burn), removes all debuffs except Bombs and HP Burn, gives immunity to all debuffs…
StormcallEach Stormcall stack increases the damage dealt by a Champion by 5%.
StrengthenReduces the value of the received damage by 15% or 25%.
TauntIf a Champion is under a Taunt buff, enemies can only target that Champion.
Total GuardThe Total Guard buff will block any single instance of damage and all status effects a Champion receives from an enemy skill.
UnkillableThe Champion cannot fall below 1 HP when the Unkillable buff is active.
VeilThere are two versions of this buff: Veil and Perfect Veil.
VengeanceIncreases the damage inflicted by the Head of Wrath by 300%.
Debuffs
Effects the game marks as debuffs on the skills that apply them.
BerserkIncreases the damage inflicted and damage received by 50%.
Block Active SkillsThe Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill.
Block BuffsAll buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
Block Passive SkillsBlock Passive Skills debuff blocks activation of Champion's passive skills.
Block ReviveThis debuff blocks Revive effects.
BombWhen Bomb debuff expires, the affected Champion suffers direct damage that ignores their DEF value.
DazedWhile active, the Rage buff increases the damage the Minotaur deals by 400%.
DeathbrandChampions under a Deathbrand debuff will receive the Block Revive debuff when killed.
DecapitatedIncreases damage taken by the Head that was cut off by 200%.
Decrease ACCReduces the Champion’s Battle ACC by 25% or 50%.
Decrease ATKDecreases the Champion’s Battle ATK by 25% or 50%.
Decrease C. DMGDecreases the current value of the Champion's Critical Damage by 15% or 25%.
Decrease C. RATEDecreases the current value of the Champion's Critical Rate by 15% or 30%.
Decrease DEFDecreases the Champion’s Battle DEF by 30% or 60%.
Decrease RESDecrease RES debuff decreases the Champion's Battle RES by 25% or 50%.
Decrease SPDDecreases the Champion’s Battle SPD by 15% or 30%.
EnfeebleChampions under an Enfeeble debuff can only land weak hits, unless stated otherwise in a skill description.
EnsnareAny Turn Meter increase effects received by a Champion with the Ensnare debuff will be reduced by 50% or 100%.
EntangleA Champion under an Entangle debuff will not receive any positive effects from their allies, including buffs, and will not have their Turn Meter passively increased.
FatigueChampions under a Fatigue debuff will receive a Sleep debuff for 1 turn after using an active skill.
FearThere are two versions of this debuff: Fear and True Fear.
FreezeThe Champion with Freeze debuff is unable to act X Turns.
Heal ReductionAny healing received by the Champion with Heal Reduction debuff is reduced by 50% or 100%.
HexChampions under Hex debuffs take damage whenever their allies do.
HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn deb…
Hunter's GazeDamage dealt to a Champion under the Hunter's Gaze debuff cannot be decreased, blocked, redirected, or transferred.
InfestWhenever an enemy under an Infest debuff dies, deals pure damage to all other alive enemies.
LeechAny Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
NecrosisWhen an enemy Champion dies, a single Necrosis stack is placed on all other alive enemies.
NullifyChampions under the Nullify debuff cannot have their skills activated, participate in Ally Attacks, be granted an Extra Turn (except via Metamorph) or an Instant Turn, h…
Pain LinkThe Pain Link debuff causes the affected Champion to receive a percentage of all damage received by the enemy who placed this debuff.
PetrificationA Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn.
PoisonDamages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn.
Poison SensitivityThe Poison Sensitivity debuff increases the damage taken from the Poison debuff by the recipient by 25%.
ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them.
SealThere are two versions of this debuff: Seal and Master Seal.
SheepChampions under Sheep debuffs lose access to their normal skills, and can only use the following Sheep skill: Attacks 1 enemy.
SiphonA Champion under a Siphon debuff will have 5% of their stat values siphoned by the debuff producer, except Ignore DEF. Each time the debuff producer takes a turn, an add…
SleepThe Champion with this debuff is unable to act X Turns.
SmiteChampions under the Smite debuff will be hit by a meteorite when they use an Active Skill.
StunThe Champion with Stun debuff is unable to act X Turns.
True FearThe game describes this effect together with Fear.
WeakenIncreases damage received by the Target Champion by 15% or 25%.
Other effects
Effects the game does not mark as a buff or a debuff on the skills that apply them.
DelayThe Delay effect will prevent a Champion from receiving fatal damage, instead delaying it to their next turn.
DigestingAt the start of a Hydra battle, one Champion will receive a Mark of the Hydra debuff with a 20-turn countdown.
DuelThe Duel effect is placed on the producer and their target.
IngestWhen summoned to battle, the Mini-Mimic will Ingest the enemy Champion with the highest C.DMG. Whenever the Mimic takes a turn in battle, the Mini-Mimic will deal damage…
IronbrandThe Ironbrand debuff does nothing on its own, but it will increase the damage dealt by the Iron Twins' Doomsday Machine skill.
Mark of the HydraMarks one Champion who will be affected by the Devouring skill.
Instant effects
Effects that happen once when a skill is used (heal, Turn Meter, extra turn, cooldowns and so on), with the champions that have them.
- Heal311 champions
- Revive106 champions
- Remove Debuff136 champions
- Remove Buff124 champions
- Steal Buff99 champions
- Boost Turn Meter338 champions
- Decrease Turn Meter199 champions
- Extra Turn162 champions
- Decrease Cooldown100 champions
- Increase Cooldown47 champions
- Ally Attack42 champions
- Transfer Debuff40 champions
- Increase Buff Duration39 champions
- Decrease Buff Duration50 champions
- Increase Debuff Duration61 champions
- Decrease Debuff Duration13 champions
Text is the game's own and has not been tested in battle here. See Data quality. See also artifact sets.