Gear
Relics
Every relic in the game's data: what its ability does, how it grows with the relic's level, its stats and its Gemstone sockets. Names, ability and lore text are the game's own; the short "How it counts" lines are RaidCodex explanations.
Shown: 94
Andromeda's DiademWhenever the wearer heals an ally with an active skill, has a 10% chance to decrease the cooldown of one of the wearer's skills by 1 turn. Occurs once per turn.
ArachnelixirWearer's [Poison] debuffs deal bonus damage equal to 50% of the wearer's ATK.
Aspect of SirothWhen wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
Ax SerpentisWearer's single-target attacks deal 5% more damage for each Exposed Neck present in the battle.
Bane of SintranosWhenever an enemy receives a buff, the wearer has a 15% chance of getting the same buff for 2 turns. Occurs once per turn.
Blackshroud FanWearer receives 2% less damage from [Ally Protection] effects or buffs placed by them.
Blades of AkumoriWhenever an ally is attacked by an enemy, the wearer has a 15% chance of placing a [Provoke] debuff on the attacker for 1 turn.
Bloatshield TotemEnemy Ignore DEF effects from skills are 5% less effective on the wearer per each active buff placed on allies by the wearer (stacks up to 15%).
ChronocubeWearer has a 50% chance to take 2 turns in row. If this effect activates, wearer skips the next turn. Occurs only once per battle.
Chrysalid of RebirthWearer has a 30% chance to get an Extra Turn when reviving allies or themselves.
Codex LuminisWearer receives 5% less damage from enemies that have a different Affinity.
Compass of AnaxiaWhenever the wearer is under a crowd control debuff, all Turn Meter fill effects increase the wearer's Turn Meter by an additional 20%.
Coronet of GloomWhen all the wearer's allies are dead, places a [Block Damage] on the wearer for 1 turn. Has a 10% chance of placing this buff when a single ally dies.
Covetous' PassionWearer receives a 15% [Shatter] buff for 2 turns at the start of a Round. Has a 30% chance to place a 15% [Shatter] buff on the wearer for 1 turn upon killing an enemy.
Crown of CorruptionWearer deals 5% more damage and receives 5% less damage when above 50% HP. When below 50% HP, wearer deals 25% less damage and receives 15% more damage.
Darksmile's ToastWhenever the wearer's Turn Meter is filled by a skill, also heals the wearer by 3% of their MAX HP. Occurs once per turn.
Demonic EffigyWearer's Turn Meter increases by 10% whenever one of their allies dies.
Diabolical DiceWearer has a 50% chance of increasing a random skill's cooldown by 2 turns before attacking a single target. Occurs once per turn. Wearer also deals 3% more damage for each turn of cooldown remaining on all enemy skills.
Diadem of UndeathWearer's DEF increases by 1% for each ally under an [Ally Protection] buff placed by them.
Draught of IreWearer deals 5% more damage using their default skill when all other skills are on cooldown.
DreadbombWearer has a 10% chance to gain an Extra Turn when attacking. Wearer also ignores 10% of an enemy's DEF when attacking during Extra Turns.
Essence QuencherWearer's damage is increased by 20% of the target's current Turn Meter. Damage cannot be increased by more than 10% (5% against Bosses).
Eternal SoulgaolThe first hit received by the wearer from each enemy in a Round will deal 10% less damage. Each subsequent hit from each enemy that Round will deal 5% less damage.
Exuzar’s TotemWearer's Turn Meter increases by 10%, whenever an ally receives a [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], or [Petrification] debuff. Occurs once per turn.
Fleshmelter LashThe wearer deals 10% more damage with skills when attacking out of their turn.
Frostspawn CocoonWearer is healed by 2% of their MAX HP when using their default skill.
Gauntlet of RuinIncreases the wearer's Ignore DEF effects by 1% every time they place a debuff using a skill (stacks up to 5%).
Gaze of DamnationWearer deals 2% more damage per skill activated (stacks up to 10%) and receives 1% less damage per skill not activated (stacks up to 5%) by enemies under [Fear] or [True Fear] debuffs.
Gilded DragonstoneWearer's DEF increases by 1% each time they receive damage (stacks up to 10%).
Gilded PinionWearer receives 1% less damage for each turn of cooldown on all their skills.
Golden ElixirWearer is instantly healed by 10% when their HP drops below 50%.
GorecrescentWearer's next attack after killing an enemy deals 20% more damage.
Grail of AgonyWhen enemies steal or decrease the wearer's Turn Meter, the wearer instead loses 2% MAX HP for every 1% Turn Meter that would have been lost or stolen. Can kill the wearer.
Hallowed HiltWhenever the wearer heals an ally with an active skill, has a 25% chance to place the [Fervor] buff on the ally for 1 turn.
Hammer of EndingWearer has a 15% chance to place an unresistable [Stun] debuff on a single target for 1 turn whenever they reduce a target's HP by 30% or more with a single skill.
Hand of UncreationReduces the chance of applying debuffs, stealing or removing buffs, stealing Turn Meter, or increasing a skill's cooldown against the wearer by 10%.
Harp of KasbielWearer's Turn Meter fills by 5% each time they use a skill that doesn't deal damage.
Hatter's ReserveWearer receives 5% less damage from enemies whose ATK is lower than the wearer's. Also inflicts 5% more damage to enemies whose MAX HP is lower than the wearer's.
Hoarder's CauldronWearer has a 20% chance to ignore 10% of the target's RES, when applying debuffs.
Howling GuardiansDecreases the damage the most injured ally receives from Bosses by 5%. Wearer receives that damage instead. This Relic will only activate once per team.
Immortal VisageOnce per Round, wearer is revived with 50% HP and 50% Turn Meter.
Infernal PolytopeFully resets the cooldowns of the wearer's skills whenever their HP drops below 15%. Cooldown: 3 turns.
InfernosphereWearer's RES increases by 2% for every 5% of HP lost (stacks up to 20%).
Irethi CoronetWearer's damage increases by 1% each time they place a debuff (stacks up to 30%).
Jaws of HatredWhen attacked, wearer has a 10% chance of increasing their DEF by 10% until the end of their next turn. Occurs once per skill.
Journal of NecrotosWearer's heals and Turn Meter increase effects applied to allies are boosted by 15%.
Last Laugh AmuletWearer has a 30% chance to activate a [Delay] effect when receiving fatal damage. 3-turn cooldown.
Lens of IntangibilityWearer ignores 10% of a target's DEF. At the start of a Round, places a [Perfect Veil] buff on the wearer for 2 turns. While under [Veil] or [Perfect Veil], wearer ignores an additional 5% DEF.
Lifespring SkullDecreases the damage received by the wearer by 0.5% every time they heal an ally using a skill (stacks up to 10%).
Malefic TalonWearer has a 20% chance to deal 10% more damage when attacking.
Mask of DisquietWearer has a 30% chance of activating an [Instant Turn] effect on themselves after returning from [Sheep].
Mask of RageWearer receives 5% less damage from enemies under a [Provoke] debuff.
Mind of MarquatWearer has a 25% chance of placing a [Fatigue] debuff for 1 turn with each hit.
Molten DeathbellWearer's Turn Meter increases by 10% when applying [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs to enemies. Occurs once per turn.
Moondeath OrchidWearer deals pure damage equal to 20% of their ATK to enemies that resist debuffs from the wearer. This damage cannot be critical.
MurderfangWearer has a 25% chance to deal bonus damage when using default skills. Bonus damage is either 3% (single-target hits) or 1% (AoE hits) of target's MAX HP.
Okulos KustodionRemoves all debuffs from the wearer whenever they lose 70% or more HP from damage by an enemy in a single turn.
Orb of TransfixionWearer has a 10% chance to steal 1 random buff when attacking a target. This effect cannot be resisted. Occurs once per skill.
Perched ShadowWearer has a 10% chance to receive an Extra Turn when using their default skill, if at least 1 active skill is on cooldown.
Preserved AberrationWearer will ignore 2% of a target's DEF for each [Poison] debuff on the target placed by the wearer.
Pyros MalleosWearer deals 2% more damage if all allies are alive. Doesn't work if there are no allies in the battle.
Revolting SeedlingWhenever the wearer receives damage, has a 20% chance to heal themselves by 20% of the damage received.
Rod of BlasphemyWearer receives 2% less damage if under any debuffs.
Royal DigitWearer has a 20% chance to decrease incoming damage by 10%.
Saint Zavier’s TributeWearer has a 15% chance of placing a [Veil] buff on themselves for 1 turn at the end of their turn. The chance increases by 5% for each 15% HP lost.
Scroll of the UnseenWearer's damage increases by 1% each time any other Champion takes a turn when the wearer is under a [Veil] or [Perfect Veil] buff (stacks up to 30%). Damage bonus resets after the wearer takes a turn.
Sempiternal AnchorDecreases the target's SPD by 2.5% every time the wearer steals or decreases the target's Turn Meter (stacks up to 10%).
Sibilant GoldIncreases the wearer's Ignore DEF effect when using skills by 2% for each active buff on the wearer (stacks up to 10%).
Sigil of the AkarWearer receives 2% less damage from enemies whose MAX HP is at least double the wearer's MAX HP.
Sinners' CloakWearer receives 1% DEF for each 15% HP missing (stacks up to 75% missing HP)
Skull of Treason[HP Burn] debuffs placed by the wearer deal 10% more damage to enemies with higher MAX HP.
Soulmar CrystalOnce per Round, wearer has a 50% chance of activating an [Instant Turn] effect when one or more allies are killed.
Sporeburst RodWhenever the wearer places a [Poison] or [Bomb] debuff on enemies, has a 10% chance of placing a second debuff for 2 turns. Only counts debuffs placed by active skills.
Stars of the JiinangWhenever an enemy's Turn Meter is increased, the wearer increases their own Turn Meter by 10% of the enemy's Turn Meter increase.
Steel-Eyed CutterWearer has a 20% chance to ignore 5% of an enemy's DEF when attacking.
StormcallerWearer has a 20% chance of placing a [Stormcall] buff on themselves whenever they land a critical hit.
Temporal StagnatorWearer has a 20% chance to remove, steal, or convert buffs, or increase a skill's cooldown when landing a weak hit.
Tempus MorbidiaDecrease and Steal Turn Meter effects are 15% less effective against the wearer.
Tempus SanguinisWearer's Turn Meter reduction effects are boosted by 15%.
The Cat's GazeWearer ignores 10% of the target's DEF when attacking enemies with higher MAX HP.
The CollectiveWearer deals 1% more damage per buff on them. Removes all buffs from the wearer at the end of each turn.
The DeathdealerWearer's attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.
The Exile's CrownWearer receives 1% less damage for each debuff on them.
The FleshrenderWearer increases the damage of each hit on their next attack by 3% of any surplus heal when self-healing. Damage cannot be increased by more than 20,000, and will reset after each attack.
The TowerhelmWearer receives a 25% [Fortify] buff for 2 turns at the start of each Round. Ignore DEF effects used against the wearer are 10% less effective when the wearer's HP is less than 50%.
Thunderbolt SpearWearer deals 10% more damage to enemies under [Shield] buffs.
Thunderous CircletWearer has a 20% chance of placing a 15% [Continuous Heal] buff on themselves for 1 turn after losing 25% or more of their MAX HP.
Torch of ThralldomWearer has their stats increased by 1% per each ally from the same Faction.
Unholy GrailWearer deals 2% more damage if under any debuffs.
Valkanen's GraspWearer reflects 5% of damage absorbed by [Block Damage] or [Unkillable] buffs back to the attacker.
Vigor MortisWearer deals 2% more damage to enemies whose MAX HP is at least double the wearer's MAX HP.
Volcardiac HeartWearer places a 10% [Magma Shield] buff on all allies for 2 turns at the start of the battle. Also places a 10% [Magma Shield] buff on the wearer for 2 turns whenever they lose 25% of their HP in a single hit.
Wand of SubmissionWearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer. This effect cannot be resisted.
Xibia’s ServitudeEnemies cannot land critical hits on the wearer if the wearer's HP is below 15%.
How relics work
Each Relic comes with a unique Ability, stat bonuses, and Sockets that can hold Gemstones with even more passive enhancements.
You can increase a Relic's Level and Rank, same as you would increase a Champion's Level. The higher the Level and Rank of a Relic, the higher its stats. A Rank 6 Relic can be upgraded to Lvl 18.
Keep upgrading your Relics to Rank 6 and Level 18. Equipping your Champions with fully enhanced Relics will make them more powerful than ever before!
The game's own tutorial text
| Rarity | Starting rank | Max level at the start | Sockets |
|---|---|---|---|
| Rare Relic | 1 | 3 | 1 |
| Epic Relic | 2 | 6 | 2 |
| Legendary Relic | 3 | 9 | 3 |
| Mythical Relic | 4 | 12 | 4 |
| Rank | Max Level |
|---|---|
| 1 | 3 |
| 2 | 6 |
| 3 | 9 |
| 4 | 12 |
| 5 | 15 |
| 6 | 18 |
| Relic level | Ability level |
|---|---|
| 0 | 1 |
| 6 | 2 |
| 9 | 3 |
| 12 | 4 |
| 15 | 5 |
| 18 | 6 |
Relic stats by level
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15. These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | HP | ATK | DEF | SPD | RES | ACC | C. DMG | Starstones for this level |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 900 | 53 | 53 | 3 | 16 | 16 | 6% | 0 |
| 1 | 1 | 1,154 | 69 | 69 | 4 | 20 | 20 | 8% | 10 |
| 2 | 1 | 1,409 | 87 | 87 | 5 | 24 | 24 | 10% | 13 |
| 3 | 1 | 1,662 | 104 | 104 | 6 | 28 | 28 | 11% | 16 |
| 4 | 2 | 1,916 | 120 | 120 | 7 | 31 | 31 | 13% | 20 |
| 5 | 2 | 2,169 | 137 | 137 | 8 | 35 | 35 | 15% | 24 |
| 6 | 2 | 2,424 | 155 | 155 | 9 | 39 | 39 | 16% | 31 |
| 7 | 3 | 2,678 | 171 | 171 | 10 | 43 | 43 | 18% | 38 |
| 8 | 3 | 2,931 | 188 | 188 | 11 | 47 | 47 | 19% | 48 |
| 9 | 3 | 3,185 | 204 | 204 | 12 | 51 | 51 | 21% | 60 |
| 10 | 4 | 3,440 | 222 | 222 | 13 | 55 | 55 | 23% | 75 |
| 11 | 4 | 3,693 | 239 | 239 | 14 | 58 | 58 | 24% | 93 |
| 12 | 4 | 3,947 | 255 | 255 | 15 | 62 | 62 | 26% | 116 |
| 13 | 5 | 4,200 | 272 | 272 | 16 | 66 | 66 | 28% | 146 |
| 14 | 5 | 4,455 | 290 | 290 | 17 | 70 | 70 | 29% | 182 |
| 15 | 5 | 4,709 | 306 | 306 | 18 | 74 | 74 | 31% | 227 |
| 16 | 6 | 4,944 | 321 | 321 | 19 | 78 | 78 | 33% | 284 |
| 17 | 6 | 5,192 | 337 | 337 | 20 | 82 | 82 | 34% | 355 |
| 18 | 6 | 6,120 | 398 | 398 | 24 | 96 | 96 | 40% | 444 |
Starstone needed to reach each level (2,182 from level 0 to 18). Unequipping a relic costs 80 / 160 / 320 / 640; removing a Gemstone costs 40 / 80 / 160 / 320 (by rarity: Rare, Epic, Legendary, Mythical).
Game data 11.85.5. Relic names, abilities, level lines and lore are the game's own text; ranks, levels, stats and costs are the game's tables. Nothing here has been tested in battle. See Data quality.