Gear
Gemstones
Every Gemstone in the game's data, by socket shape, with the game's own text and a short RaidCodex line on how the bonus counts.
Gemstones can be inserted into Sockets on Relics to provide additional passive effects.
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Gemstones from the Live Arena Group can be earned exclusively from rewards in the Live Arena Win Streak mode.
The game's own tutorial text
Gemstones have no levels: the number in the text is the whole effect. Each Gemstone has one fixed rarity; a stronger effect is a different Gemstone.
Shown: 120
Circular Gemstones
Relics with at least one socket of this shape: 55

Critical Bolster
The wearer's DEF increases by 1% each time they receive a critical hit (stacks up to 10%).
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Invigorated
Turn Meter increase effects are 10% more effective on the wearer.
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeStaminaModifier); not tested in battle.

Unerring Focus
The wearer's ACC increases by 3 per each debuff on them.
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Unstoppable
Turn Meter reduction effects from enemies are 10% less effective on the wearer.
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeStaminaModifier); not tested in battle.

Woe To The Besieged
The wearer ignores 5% of an enemy's RES in Siege Battles.
RaidCodex explanationRES check
Changes only the resistance check for the effects the text names (whether the debuff lands or is resisted). No RES stat changes, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectResistance); not tested in battle.

You Asked For It
The wearer deals 10% more damage while under a [Provoke] debuff.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Destructive Accuracy
The wearer ignores 5% of the target's RES when placing [Bomb], [Poison], and [HP Burn] debuffs.
RaidCodex explanationRES check
Changes only the resistance check for the effects the text names (whether the debuff lands or is resisted). No RES stat changes, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectResistance); not tested in battle.

Foekiller
The wearer deals 5% more damage against enemies with full HP.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Magic Destroyer
The wearer deals 5% more damage against Magic Affinity enemies.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Old Sorcery
The wearer ignores 10% of a target's RES when transferring debuffs.
RaidCodex explanationRES check
Changes only the resistance check for the effects the text names (whether the debuff lands or is resisted). No RES stat changes, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectResistance); not tested in battle.

Targetfinder
The wearer's ACC increases by 5 whenever an enemy resists a debuff placed by the wearer (stacks up to 40).
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Unflinching
Bosses deal 5% less damage to the wearer.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Dungeon Delver
The wearer deals 10% more damage in Dungeon battles.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Explosive Power
[Bomb] debuffs placed by the wearer deal 10% more damage.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeCalculatedDamage); not tested in battle.

Puppetmaster
The wearer gains an additional 30 ACC when attempting to place [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], and [Sheep] debuffs.
RaidCodex explanationACC check
Changes only the accuracy check for the effects the text names. The champion's ACC stat does not change, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectAccuracy); not tested in battle.

Pyromaniac
The wearer deals 10% more damage against enemies under [HP Burn] debuffs.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Toxin's Touch
The wearer deals 10% more damage against enemies under [Poison] debuffs.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Uncontrollable
The wearer gains an additional 30 RES against enemies attempting to place [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuffs.
RaidCodex explanationRES check
Changes only the resistance check for the effects the text names (whether the debuff lands or is resisted). No RES stat changes, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectResistance); not tested in battle.

Bloodthirsty Prowess
Every time the wearer kills an enemy, increases their damage dealt by 10% (stacks up to 30%).
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Bolstered Defense
Ignore DEF effects are 12% less effective against the wearer.
RaidCodex explanationIgnore DEF
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (IgnoreDefenceModifier); not tested in battle.

Boss Slayer
The wearer deals 10% more damage to Bosses.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Fortuitous Velocity
Increases the chance for the wearer to gain an Extra Turn from skills by an additional 5%.
RaidCodex explanationEffect chances
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (MultiplyEffectChance); not tested in battle.

Momentum Breaker
The wearer has a 20% chance to counterattack using their default skill when an enemy receives an Extra Turn or Instant Turn.
RaidCodex explanationTurns and cooldowns
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveCounterattack, MultiplyEffectChance); not tested in battle.

Undead Bulwark
Every time the wearer is revived, decreases all incoming damage by 10% (stacks up to 30%).
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.
Triangular Gemstones
Relics with at least one socket of this shape: 35

Fighting Fury
The wearer deals 5% more damage on every third skill used.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Lifedrain
The wearer's critical hits destroy 1% of the target's MAX HP per each buff on the wearer (stacks up to 20%).
RaidCodex explanationDestroyed HP
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (DestroyHp); not tested in battle.

Pierce Defenses
The wearer will ignore 3% of the target's DEF if the target is under 2 or more debuffs.
RaidCodex explanationIgnore DEF
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDefenceModifier); not tested in battle.

Shieldbreaker
The wearer deals 5% more damage to targets under a [Shield] buff per each buff on the target.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

The Strong Survive
The wearer deals 5% more damage to enemies whose ATK is lower than or equal to the wearer's ATK.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Unbowed Might
The wearer's C.DMG increases by 3% for each debuff they are under (stacks up to 30%).
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Bloody Momentum
The wearer's C. DMG increases by 5% each time they kill an enemy (stacks up to 25%).
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Pouncing Strike
When attacking an enemy, increases the wearer's C.RATE by 5% for each active debuff on the target placed by the wearer.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeCritChance); not tested in battle.

Quickstrike
If no enemy has taken a turn yet, the wearer's first attack will deal 10% more damage.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Target Smash
The wearer's damage increases by 1% per 100 of their total ACC.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Unrelenting Power
When using multi-hit skills, each consecutive hit after the first one that the wearer makes will deal 3% more damage.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Void Slayer
The wearer deals 5% more damage against Void Affinity enemies.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Attacking Prowess
Wearer has an 8% chance to reset a skill's cooldown if it kills an enemy with direct damage. Occurs once per skill.
RaidCodex explanationTurns and cooldowns
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ReduceCooldown, MultiplyEffectChance); not tested in battle.

Critical Strategy
Increases the wearer's C.DMG by 10% for each enemy whose HP is at 50% or lower.
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Fearmonger
The wearer deals 10% more damage against enemies under [Fear] or [True Fear] debuffs.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Piercing Strike
After killing an enemy, the wearer's next attack will ignore 12% of the target's DEF.
RaidCodex explanationIgnore DEF
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (IgnoreDefenceModifier); not tested in battle.

Rolling Force
When using multi-hit skills, each consecutive hit after the first one that the wearer makes will ignore 5% more of the target's DEF.
RaidCodex explanationIgnore DEF
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDefenceModifier); not tested in battle.

Take 'Em Down
Increases the wearer's Ignore DEF by 5% against enemies whose MAX HP is greater than the wearer's in Siege & Arena.
RaidCodex explanationIgnore DEF
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDefenceModifier); not tested in battle.

Constant Onslaught
The wearer has an 8% chance to gain an Extra Turn after killing an enemy.
RaidCodex explanationTurns and cooldowns
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ExtraTurn, MultiplyEffectChance); not tested in battle.

Double Down
When attacking targets under [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuffs with their default skill, the wearer has a 10% chance to repeat the attack once.
RaidCodex explanationTurns and cooldowns
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ActivateSkill, MultiplyEffectChance); not tested in battle.

Extra Punishment
The wearer deals 20% more damage against enemies under [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuffs.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Know Thy Enemy
The wearer ignores 5% DEF when attacking an enemy with a different Affinity to the wearer's.
RaidCodex explanationIgnore DEF
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDefenceModifier); not tested in battle.

No Mercy
The wearer deals 5% more damage for every 25% of a target's lost HP.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Sharpened Riposte
The wearer deals 50% more damage when counterattacking.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeCounterattackParams); not tested in battle.
Square Gemstones
Relics with at least one socket of this shape: 33

Barbed Defense
Any [Reflect Damage] effects and buffs on the wearer deal 10% more damage to enemies.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Embellished Shield
[Shield] buffs placed on the wearer are 10% stronger.
RaidCodex explanationHealing and shields
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeShieldMultiplier); not tested in battle.

Runes Of Shielding
The wearer receives 10% less damage from critical hits.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Sanctified Skin
The wearer receives 10% more healing.
RaidCodex explanationHealing and shields
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeHealMultiplier); not tested in battle.

Steadfastness
Destroy HP effects are 20% less effective against the wearer.
RaidCodex explanationDestroyed HP
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDestroyHpAmount); not tested in battle.

Will Of Iron
Increases the wearer's RES by 5 for every 5% of HP lost.
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Self Control
The wearer's RES increases by 10 for each turn of cooldown remaining on all their active skills (stacks up to 100).
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Single Combat Master
The wearer receives 5% less damage from single-target attacks.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Standing Proud
The wearer's RES increases by 50 while under a [Taunt] buff.
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Strength Sap
When the wearer is attacked, destroys the attacker's MAX HP by 3% (stacks up to 30%). Does not work against Bosses.
RaidCodex explanationDestroyed HP
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (DestroyHp); not tested in battle.

Strengthening Will
The damage received by the wearer decreases by 1% for every 10% HP lost.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Weak Retort
The wearer receives 15% less damage from counterattacks.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Damage Mitigation
If the incoming damage will exceed 30% of the wearer's MAX HP, decreases the damage received by 10%.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeCalculatedDamage); not tested in battle.

Hunker Down
The wearer receives 25% less damage from [Bomb] debuffs.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeCalculatedDamage); not tested in battle.

Opening Gambit
Increases the wearer's chance of placing debuffs with their default skill by 5%.
RaidCodex explanationEffect chances
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (MultiplyEffectChance); not tested in battle.

Steadfast Preparation
If the wearer loses 20% or more of their MAX HP from a single attack, the next hit received will deal 20% less damage.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Unflappable
Decreases the chance that the wearer's skill won't activate due to [Fear] or [True Fear] debuffs by 10%.
RaidCodex explanationEffect chances
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (MultiplyEffectChance); not tested in battle.

Weakening Resolve
When attacked with a multi-hit skill, decreases the damage the wearer receives from each subsequent hit after the first one by 10%.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Blinding Barrage
The wearer ignores 15% of a target's RES when placing [Stun] debuffs.
RaidCodex explanationRES check
Changes only the resistance check for the effects the text names (whether the debuff lands or is resisted). No RES stat changes, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectResistance); not tested in battle.

Blunt Blades
Enemies under a [Provoke] debuff have a 15% chance to land a weak hit on the wearer.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (HitTypeModifier, MultiplyEffectChance); not tested in battle.

Buff Depletion
When attacked, the wearer has a 15% chance to decrease the duration of a random buff on the attacker by 1 turn.
RaidCodex explanationBuffs and debuffs
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ReduceBuffLifetime, MultiplyEffectChance); not tested in battle.

Goad God
The wearer ignores 15% of the target's RES when placing [Provoke] debuffs.
RaidCodex explanationRES check
Changes only the resistance check for the effects the text names (whether the debuff lands or is resisted). No RES stat changes, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectResistance); not tested in battle.

Nigh Impermeable
The wearer receives 10% less damage from enemies with a different Affinity to the wearer's.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Torpidity
Decreases an enemy's SPD by 7% if they are under a [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuff placed by the wearer.
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.
Diamond Gemstones
Relics with at least one socket of this shape: 31

Blessed Heal
When the wearer heals an ally with a skill, the heal is 10% more effective.
RaidCodex explanationHealing and shields
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeHealMultiplier); not tested in battle.

Enhanced Shot
The wearer's ACC increases by 3 per each buff on them.
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Greater Restoration
When the wearer restores destroyed MAX HP, the restore is 25% more effective.
RaidCodex explanationHealing and shields
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeRestoreHPMultiplier); not tested in battle.

Rapid Regrowth
Increases the amount of healing the wearer provides by 5% each time they heal a target (stacks up to 15%).
RaidCodex explanationHealing and shields
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeHealMultiplier); not tested in battle.

Tough Hide
The wearer receives 5% less damage from enemies whose DEF is lower than or equal to the wearer's DEF.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Unburdened
The wearer's SPD increases by 2 for each dead ally.
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Energy Expansion
Every time the wearer receives healing from a skill, increases the wearer's MAX HP by 1% (stacks up to 10%).
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Force Breaker
The wearer deals 5% more damage against Force Affinity enemies.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Perfect Heist
The wearer's ACC increases by 30 when attempting to steal buffs.
RaidCodex explanationACC check
Changes only the accuracy check for the effects the text names. The champion's ACC stat does not change, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectAccuracy); not tested in battle.

Precision Removal
The wearer's ACC increases by 30 when removing buffs.
RaidCodex explanationACC check
Changes only the accuracy check for the effects the text names. The champion's ACC stat does not change, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectAccuracy); not tested in battle.

Revival Blessing
Allies revived by the wearer are additionally healed by 10% of their HP.
RaidCodex explanationHealing and shields
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (Heal); not tested in battle.

Starting Strength
The wearer's RES increases by 30 until they take a turn. Resets each Round.
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Carved Open
The wearer's default skill will ignore 10% of the target's RES.
RaidCodex explanationRES check
Changes only the resistance check for the effects the text names (whether the debuff lands or is resisted). No RES stat changes, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectResistance); not tested in battle.

Expeditious Exploitation
Increases the wearer's SPD by 5 for each enemy under an active [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuff placed by the wearer.
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Gathering Momentum
Increases the wearer's Turn Meter by 3% each time they place a debuff on an enemy. Cannot increase the wearer's Turn Meter by more than 20% in a single turn.
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (IncreaseStamina); not tested in battle.

Last Stand
Healing and [Shield] buffs received while the wearer is below 50% HP are 25% more effective.
RaidCodex explanationHealing and shields
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeHealMultiplier, ChangeShieldMultiplier); not tested in battle.

Parting Gift
Whenever an ally is killed by an enemy, the wearer has a 10% chance to decrease the cooldown of one of their skills.
RaidCodex explanationTurns and cooldowns
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ReduceCooldown, MultiplyEffectChance); not tested in battle.

Weakness Revealed
The wearer receives 5% less damage from enemies under debuffs placed by the wearer.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Caught Unaware
The wearer gains 25 ACC for each enemy who has not taken a turn yet.
RaidCodex explanationACC check
Changes only the accuracy check for the effects the text names. The champion's ACC stat does not change, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectAccuracy); not tested in battle.

Heal 'N' Go
The wearer has a 5% chance to get an Extra Turn when healing an ally with an active skill.
RaidCodex explanationTurns and cooldowns
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ExtraTurn, MultiplyEffectChance); not tested in battle.

Living Dynamo
Turn Meter fill effects from skills are 15% more effective on the wearer.
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeStaminaModifier); not tested in battle.

Monstrosity
The wearer ignores 15% of a target's RES when placing [Fear] or [True Fear] debuffs.
RaidCodex explanationRES check
Changes only the resistance check for the effects the text names (whether the debuff lands or is resisted). No RES stat changes, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectResistance); not tested in battle.

Necrodefense
The wearer reduces incoming damage by 10% for each dead ally.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Revival's Boon
The wearer gains 10% Turn Meter every time they revive an ally.
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (IncreaseStamina); not tested in battle.
Pentagonal Gemstones
Relics with at least one socket of this shape: 33

Extra Velocity
The wearer's Turn Meter increases by 3% whenever the wearer fails to place a debuff. Cannot increase the wearer's Turn Meter by more than 20% in a single turn.
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (IncreaseStamina); not tested in battle.

Fleetfoot
The wearer's Turn Meter increases 5% faster when they are forced to miss their turn.
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveBonus); not tested in battle.

In For The Kill
The wearer gains 3% Turn Meter whenever an enemy loses 25% or more HP. Cannot gain more than 20% Turn Meter in a single turn.
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (IncreaseStamina); not tested in battle.

Skullcracker
The wearer deals 5% more damage to enemies whose DEF is lower than or equal to this Champion's DEF.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Tactical Withdrawal
The wearer receives 5% less damage while under a [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], [Duel], or [Entangle] debuff.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Unbroken Strength
The wearer's RES increases by 3 per each buff on them.
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Assured Security
The wearer's RES increases by 30 against buff removal and buff steal effects.
RaidCodex explanationRES check
Changes only the resistance check for the effects the text names (whether the debuff lands or is resisted). No RES stat changes, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectResistance); not tested in battle.

Essence Taker
The wearer is healed by 20% of the damage inflicted when killing an enemy with a skill.
RaidCodex explanationHealing and shields
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (Heal); not tested in battle.

Growing Resolve
The wearer's RES increases by 5 whenever a debuff is placed on them (stacks up to 40).
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.

Maximum Velocity
The wearer gains 10% Turn Meter after taking an Extra Turn.
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (IncreaseStamina); not tested in battle.

Spirit Breaker
The wearer deals 5% more damage against Spirit Affinity enemies.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Survival Speed
Fills the wearer's Turn Meter by 10% when their HP drops below 50%.
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (IncreaseStamina); not tested in battle.

Nimblemiss
The wearer receives 5% Turn Meter each time an enemy resists a debuff placed by the wearer. Cannot gain more than 20% Turn Meter in a single turn.
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (IncreaseStamina); not tested in battle.

Power Reset
Whenever the wearer's HP drops below 50%, has a 10% chance to reduce the cooldown of a random active skill by 1 turn.
RaidCodex explanationTurns and cooldowns
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ReduceCooldown, MultiplyEffectChance); not tested in battle.

Skill Adept
The wearer has a 10% chance to prevent their skills being placed on cooldown during an Extra Turn.
RaidCodex explanationTurns and cooldowns
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ReduceCooldown, MultiplyEffectChance); not tested in battle.

Speedy Willpower
The wearer receives 5% Turn Meter each time they resist a debuff. Cannot gain more than 20% Turn Meter in a single turn.
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (IncreaseStamina); not tested in battle.

Taking Advantage
The wearer deals 10% more damage against enemies under [Stun] debuffs.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Toy With Foes
The wearer deals 10% more damage against enemies under [Provoke] debuffs.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Abyssal Ice
The wearer ignores 15% of a target's RES when placing [Freeze] debuffs.
RaidCodex explanationRES check
Changes only the resistance check for the effects the text names (whether the debuff lands or is resisted). No RES stat changes, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectResistance); not tested in battle.

Impede Them
Increases the wearer's ACC by 40 when using Increase Cooldown effects.
RaidCodex explanationACC check
Changes only the accuracy check for the effects the text names. The champion's ACC stat does not change, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectAccuracy); not tested in battle.

Patient Refuge
When the wearer is forced to miss their turn, the damage received by them is decreased by 30%.
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.

Ruinous Venom
The wearer ignores 15% of a target's RES when placing [Poison] debuffs.
RaidCodex explanationRES check
Changes only the resistance check for the effects the text names (whether the debuff lands or is resisted). No RES stat changes, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectResistance); not tested in battle.

Skillmaster
Increases the wearer's RES by 40 when resisting Increase Cooldown effects.
RaidCodex explanationRES check
Changes only the resistance check for the effects the text names (whether the debuff lands or is resisted). No RES stat changes, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectResistance); not tested in battle.

Slow The Enemy
Increases the wearer's ACC by 40 when using Turn Meter reduction effects.
RaidCodex explanationACC check
Changes only the accuracy check for the effects the text names. The champion's ACC stat does not change, and nothing is added to the stat screen.
Worked out from the kind of effect in the game's data (ChangeEffectAccuracy); not tested in battle.
Game data 11.85.5. Gemstone names and text are the game's own; "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.