Relic
Orb of Transfixion
Ability
Wearer has a 10% chance to steal 1 random buff when attacking a target. This effect cannot be resisted. Occurs once per skill.
The game's own text, ability level 1
RaidCodex explanationBuffs and debuffs
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (StealBuff); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line | Value at this level |
|---|---|---|---|
| 1 | 0 | As in the ability text | 10% |
| 2 | 6 | Steal Chance +5% | 15% |
| 3 | 9 | Steal Chance +5% | 20% |
| 4 | 12 | Steal Chance +5% | 25% |
| 5 | 15 | Steal Chance +5% | 30% |
| 6 | 18 | Steal Chance +5% | 35% |
The values are worked out from the game's skill data and agree with every line of the game's text.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | HP (from level 0) | ACC (from level 9) | SPD (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 900 | — | — |
| 1 | 1 | 1,154 | — | — |
| 2 | 1 | 1,409 | — | — |
| 3 | 1 | 1,662 | — | — |
| 4 | 2 | 1,916 | — | — |
| 5 | 2 | 2,169 | — | — |
| 6 | 2 | 2,424 | — | — |
| 7 | 3 | 2,678 | — | — |
| 8 | 3 | 2,931 | — | — |
| 9 | 3 | 3,185 | 51 | — |
| 10 | 4 | 3,440 | 55 | — |
| 11 | 4 | 3,693 | 58 | — |
| 12 | 4 | 3,947 | 62 | — |
| 13 | 5 | 4,200 | 66 | — |
| 14 | 5 | 4,455 | 70 | — |
| 15 | 5 | 4,709 | 74 | 18 |
| 16 | 6 | 4,944 | 78 | 19 |
| 17 | 6 | 5,192 | 82 | 20 |
| 18 | 6 | 6,120 | 96 | 24 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 2 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Epic Relic: starts at rank 2, which allows up to level 6. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
A hypnotic eye in a sphere of glass, piercing and soul-scrying. Darkest fears and wildest dreams it sees, its hunger for secrets insatiable. To what end? Cruel amusement.
More relics in this group
ChronocubeWearer has a 50% chance to take 2 turns in row. If this effect activates, wearer skips the next turn. Occurs only once per battle.
StormcallerWearer has a 20% chance of placing a [Stormcall] buff on themselves whenever they land a critical hit.
GorecrescentWearer's next attack after killing an enemy deals 20% more damage.
Hand of UncreationReduces the chance of applying debuffs, stealing or removing buffs, stealing Turn Meter, or increasing a skill's cooldown against the wearer by 10%.
Irethi CoronetWearer's damage increases by 1% each time they place a debuff (stacks up to 30%).
Scroll of the UnseenWearer's damage increases by 1% each time any other Champion takes a turn when the wearer is under a [Veil] or [Perfect Veil] buff (stacks up to 30%). Damage bonus resets after the wearer takes a turn.
Diadem of UndeathWearer's DEF increases by 1% for each ally under an [Ally Protection] buff placed by them.
Malefic TalonWearer has a 20% chance to deal 10% more damage when attacking.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.