Relic
Eternal Soulgaol
Ability
The first hit received by the wearer from each enemy in a Round will deal 10% less damage. Each subsequent hit from each enemy that Round will deal 5% less damage.
The game's own text, ability level 1
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line | Value at this level |
|---|---|---|---|
| 1 | 0 | As in the ability text | 10% |
| 2 | 6 | Damage Reduction +5% / +1% | 15% |
| 3 | 9 | Damage Reduction +5% / +1% | 20% |
| 4 | 12 | Damage Reduction +5% / +1% | 25% |
| 5 | 15 | Damage Reduction +5% / +1% | 30% |
| 6 | 18 | Damage Reduction +10% / +1% | 40% |
The values are worked out from the game's skill data and agree with every line of the game's text.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | HP (from level 0) | ATK (from level 9) | C. DMG (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 900 | — | — |
| 1 | 1 | 1,154 | — | — |
| 2 | 1 | 1,409 | — | — |
| 3 | 1 | 1,662 | — | — |
| 4 | 2 | 1,916 | — | — |
| 5 | 2 | 2,169 | — | — |
| 6 | 2 | 2,424 | — | — |
| 7 | 3 | 2,678 | — | — |
| 8 | 3 | 2,931 | — | — |
| 9 | 3 | 3,185 | 204 | — |
| 10 | 4 | 3,440 | 222 | — |
| 11 | 4 | 3,693 | 239 | — |
| 12 | 4 | 3,947 | 255 | — |
| 13 | 5 | 4,200 | 272 | — |
| 14 | 5 | 4,455 | 290 | — |
| 15 | 5 | 4,709 | 306 | 31% |
| 16 | 6 | 4,944 | 321 | 33% |
| 17 | 6 | 5,192 | 337 | 34% |
| 18 | 6 | 6,120 | 398 | 40% |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 3 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Legendary Relic: starts at rank 3, which allows up to level 9. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
Tortured, shrieking souls are bound to this accursed lamp. They each sold their essence to a Knight Revenant necromancer to preserve their existence, and now they are nothing but spectral shields and playthings.
More relics in this group
Mind of MarquatWearer has a 25% chance of placing a [Fatigue] debuff for 1 turn with each hit.
Torch of ThralldomWearer has their stats increased by 1% per each ally from the same Faction.
The CollectiveWearer deals 1% more damage per buff on them. Removes all buffs from the wearer at the end of each turn.
Hammer of EndingWearer has a 15% chance to place an unresistable [Stun] debuff on a single target for 1 turn whenever they reduce a target's HP by 30% or more with a single skill.
Perched ShadowWearer has a 10% chance to receive an Extra Turn when using their default skill, if at least 1 active skill is on cooldown.
ArachnelixirWearer's [Poison] debuffs deal bonus damage equal to 50% of the wearer's ATK.
Codex LuminisWearer receives 5% less damage from enemies that have a different Affinity.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.