Relic
Infernosphere
Ability
Wearer's RES increases by 2% for every 5% of HP lost (stacks up to 20%).
The game's own text, ability level 1
RaidCodex explanationStat in battle
Changes a stat in battle only, while its condition is met or as it builds up. It is not part of the stats on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (PassiveChangeStats); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line |
|---|---|---|
| 1 | 0 | As in the ability text |
| 2 | 6 | Max RES +2% |
| 3 | 9 | Max RES +2% |
| 4 | 12 | Max RES +2% |
| 5 | 15 | Max RES +2% |
| 6 | 18 | Max RES +2% |
The game's skill data for this ability could not be matched to its text step by step, so only the game's own lines are shown.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | RES (from level 0) | HP (from level 9) | DEF (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 16 | — | — |
| 1 | 1 | 20 | — | — |
| 2 | 1 | 24 | — | — |
| 3 | 1 | 28 | — | — |
| 4 | 2 | 31 | — | — |
| 5 | 2 | 35 | — | — |
| 6 | 2 | 39 | — | — |
| 7 | 3 | 43 | — | — |
| 8 | 3 | 47 | — | — |
| 9 | 3 | 51 | 3,185 | — |
| 10 | 4 | 55 | 3,440 | — |
| 11 | 4 | 58 | 3,693 | — |
| 12 | 4 | 62 | 3,947 | — |
| 13 | 5 | 66 | 4,200 | — |
| 14 | 5 | 70 | 4,455 | — |
| 15 | 5 | 74 | 4,709 | 306 |
| 16 | 6 | 78 | 4,944 | 321 |
| 17 | 6 | 82 | 5,192 | 337 |
| 18 | 6 | 96 | 6,120 | 398 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 2 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Epic Relic: starts at rank 2, which allows up to level 6. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
An orb of fiery magma that endlessly ripples and shifts, contained by holy Lumayan magic. To clutch it is to feel pain that purifies the soul and hardens one against the seductions of Darkness.
More relics in this group
Chrysalid of RebirthWearer has a 30% chance to get an Extra Turn when reviving allies or themselves.
MurderfangWearer has a 25% chance to deal bonus damage when using default skills. Bonus damage is either 3% (single-target hits) or 1% (AoE hits) of target's MAX HP.
Essence QuencherWearer's damage is increased by 20% of the target's current Turn Meter. Damage cannot be increased by more than 10% (5% against Bosses).
Temporal StagnatorWearer has a 20% chance to remove, steal, or convert buffs, or increase a skill's cooldown when landing a weak hit.
Valkanen's GraspWearer reflects 5% of damage absorbed by [Block Damage] or [Unkillable] buffs back to the attacker.
Blackshroud FanWearer receives 2% less damage from [Ally Protection] effects or buffs placed by them.
The FleshrenderWearer increases the damage of each hit on their next attack by 3% of any surplus heal when self-healing. Damage cannot be increased by more than 20,000, and will reset after each attack.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.