Relic
Murderfang
Ability
Wearer has a 25% chance to deal bonus damage when using default skills. Bonus damage is either 3% (single-target hits) or 1% (AoE hits) of target's MAX HP.
The game's own text, ability level 1
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (Damage); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line | Value at this level |
|---|---|---|---|
| 1 | 0 | As in the ability text | 25% |
| 2 | 6 | Bonus Damage Chance +5% | 30% |
| 3 | 9 | Bonus Damage Chance +5% | 35% |
| 4 | 12 | Bonus Damage Chance +5% | 40% |
| 5 | 15 | Bonus Damage Chance +10% | 50% |
| 6 | 18 | Bonus Damage Chance +10% | 60% |
The values are worked out from the game's skill data and agree with every line of the game's text.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | ATK (from level 0) | C. DMG (from level 9) | HP (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 53 | — | — |
| 1 | 1 | 69 | — | — |
| 2 | 1 | 87 | — | — |
| 3 | 1 | 104 | — | — |
| 4 | 2 | 120 | — | — |
| 5 | 2 | 137 | — | — |
| 6 | 2 | 155 | — | — |
| 7 | 3 | 171 | — | — |
| 8 | 3 | 188 | — | — |
| 9 | 3 | 204 | 21% | — |
| 10 | 4 | 222 | 23% | — |
| 11 | 4 | 239 | 24% | — |
| 12 | 4 | 255 | 26% | — |
| 13 | 5 | 272 | 28% | — |
| 14 | 5 | 290 | 29% | — |
| 15 | 5 | 306 | 31% | 4,709 |
| 16 | 6 | 321 | 33% | 4,944 |
| 17 | 6 | 337 | 34% | 5,192 |
| 18 | 6 | 398 | 40% | 6,120 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 4 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Mythical Relic: starts at rank 4, which allows up to level 12. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
Sigil of the Dragonkin’s great warrior-physicians, seized during the Sin of Dragons. Now malice and venom-seeped, corrupted by Siroth’s fleshmelders and soultwysters. A single stab will draw a torrent of blood.
More relics in this group
Chrysalid of RebirthWearer has a 30% chance to get an Extra Turn when reviving allies or themselves.
Essence QuencherWearer's damage is increased by 20% of the target's current Turn Meter. Damage cannot be increased by more than 10% (5% against Bosses).
Temporal StagnatorWearer has a 20% chance to remove, steal, or convert buffs, or increase a skill's cooldown when landing a weak hit.
InfernosphereWearer's RES increases by 2% for every 5% of HP lost (stacks up to 20%).
Valkanen's GraspWearer reflects 5% of damage absorbed by [Block Damage] or [Unkillable] buffs back to the attacker.
Blackshroud FanWearer receives 2% less damage from [Ally Protection] effects or buffs placed by them.
The FleshrenderWearer increases the damage of each hit on their next attack by 3% of any surplus heal when self-healing. Damage cannot be increased by more than 20,000, and will reset after each attack.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.