Relic
Molten Deathbell
Ability
Wearer's Turn Meter increases by 10% when applying [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs to enemies. Occurs once per turn.
The game's own text, ability level 1
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (IncreaseStamina); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line | Value at this level |
|---|---|---|---|
| 1 | 0 | As in the ability text | 10% |
| 2 | 6 | Turn Meter Boost +2% | 12% |
| 3 | 9 | Turn Meter Boost +2% | 14% |
| 4 | 12 | Turn Meter Boost +2% | 16% |
| 5 | 15 | Turn Meter Boost +2% | 18% |
| 6 | 18 | Turn Meter Boost +2% | 20% |
The values are worked out from the game's skill data and agree with every line of the game's text.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | ACC (from level 0) | DEF (from level 9) | HP (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 16 | — | — |
| 1 | 1 | 20 | — | — |
| 2 | 1 | 24 | — | — |
| 3 | 1 | 28 | — | — |
| 4 | 2 | 31 | — | — |
| 5 | 2 | 35 | — | — |
| 6 | 2 | 39 | — | — |
| 7 | 3 | 43 | — | — |
| 8 | 3 | 47 | — | — |
| 9 | 3 | 51 | 204 | — |
| 10 | 4 | 55 | 222 | — |
| 11 | 4 | 58 | 239 | — |
| 12 | 4 | 62 | 255 | — |
| 13 | 5 | 66 | 272 | — |
| 14 | 5 | 70 | 290 | — |
| 15 | 5 | 74 | 306 | 4,709 |
| 16 | 6 | 78 | 321 | 4,944 |
| 17 | 6 | 82 | 337 | 5,192 |
| 18 | 6 | 96 | 398 | 6,120 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 1 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Rare Relic: starts at rank 1, which allows up to level 3. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
Once of the Ogryn Korugar, filled with his wrath. Taken from him and cursed by the insane smiths of Anathraad, all servants of the Shadow God are emboldened by its tocsins, the clarion call of fiery destruction and death.
More relics in this group
ChronocubeWearer has a 50% chance to take 2 turns in row. If this effect activates, wearer skips the next turn. Occurs only once per battle.
StormcallerWearer has a 20% chance of placing a [Stormcall] buff on themselves whenever they land a critical hit.
GorecrescentWearer's next attack after killing an enemy deals 20% more damage.
Hand of UncreationReduces the chance of applying debuffs, stealing or removing buffs, stealing Turn Meter, or increasing a skill's cooldown against the wearer by 10%.
Irethi CoronetWearer's damage increases by 1% each time they place a debuff (stacks up to 30%).
Orb of TransfixionWearer has a 10% chance to steal 1 random buff when attacking a target. This effect cannot be resisted. Occurs once per skill.
Scroll of the UnseenWearer's damage increases by 1% each time any other Champion takes a turn when the wearer is under a [Veil] or [Perfect Veil] buff (stacks up to 30%). Damage bonus resets after the wearer takes a turn.
Diadem of UndeathWearer's DEF increases by 1% for each ally under an [Ally Protection] buff placed by them.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.