Relic
Pyros Malleos
Ability
Wearer deals 2% more damage if all allies are alive. Doesn't work if there are no allies in the battle.
The game's own text, ability level 1
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line | Value at this level |
|---|---|---|---|
| 1 | 0 | As in the ability text | 2% |
| 2 | 6 | Damage +1% | 3% |
| 3 | 9 | Damage +1% | 4% |
| 4 | 12 | Damage +1% | 5% |
| 5 | 15 | Damage +1% | 6% |
| 6 | 18 | Damage +2% | 8% |
The values are worked out from the game's skill data and agree with every line of the game's text.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | ATK (from level 0) | HP (from level 9) | C. DMG (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 53 | — | — |
| 1 | 1 | 69 | — | — |
| 2 | 1 | 87 | — | — |
| 3 | 1 | 104 | — | — |
| 4 | 2 | 120 | — | — |
| 5 | 2 | 137 | — | — |
| 6 | 2 | 155 | — | — |
| 7 | 3 | 171 | — | — |
| 8 | 3 | 188 | — | — |
| 9 | 3 | 204 | 3,185 | — |
| 10 | 4 | 222 | 3,440 | — |
| 11 | 4 | 239 | 3,693 | — |
| 12 | 4 | 255 | 3,947 | — |
| 13 | 5 | 272 | 4,200 | — |
| 14 | 5 | 290 | 4,455 | — |
| 15 | 5 | 306 | 4,709 | 31% |
| 16 | 6 | 321 | 4,944 | 33% |
| 17 | 6 | 337 | 5,192 | 34% |
| 18 | 6 | 398 | 6,120 | 40% |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 1 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Rare Relic: starts at rank 1, which allows up to level 3. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
A Dark-aetheric forcefield hums from this hammer, protecting the bearer from the most ferociously hot of Anathraad’s forges. Its genius maker is now long-forgotten, relegated to the edge of Demonic society by Mortu-Macaab.
More relics in this group
DreadbombWearer has a 10% chance to gain an Extra Turn when attacking. Wearer also ignores 10% of an enemy's DEF when attacking during Extra Turns.
Immortal VisageOnce per Round, wearer is revived with 50% HP and 50% Turn Meter.
Bane of SintranosWhenever an enemy receives a buff, the wearer has a 15% chance of getting the same buff for 2 turns. Occurs once per turn.
Blades of AkumoriWhenever an ally is attacked by an enemy, the wearer has a 15% chance of placing a [Provoke] debuff on the attacker for 1 turn.
Andromeda's DiademWhenever the wearer heals an ally with an active skill, has a 10% chance to decrease the cooldown of one of the wearer's skills by 1 turn. Occurs once per turn.
The Exile's CrownWearer receives 1% less damage for each debuff on them.
Frostspawn CocoonWearer is healed by 2% of their MAX HP when using their default skill.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.