Relic
Immortal Visage
Ability
Once per Round, wearer is revived with 50% HP and 50% Turn Meter.
The game's own text, ability level 1
RaidCodex explanationTurn MeterHealing and shields
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (Revive, IncreaseStamina); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line |
|---|---|---|
| 1 | 0 | As in the ability text |
| 2 | 6 | HP & Turn Meter +10% |
| 3 | 9 | HP & Turn Meter +10% |
| 4 | 12 | HP & Turn Meter +10% |
| 5 | 15 | HP & Turn Meter +10% |
| 6 | 18 | HP & Turn Meter +10% |
The game's skill data for this ability could not be matched to its text step by step, so only the game's own lines are shown.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | SPD (from level 0) | HP (from level 9) | DEF (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 3 | — | — |
| 1 | 1 | 4 | — | — |
| 2 | 1 | 5 | — | — |
| 3 | 1 | 6 | — | — |
| 4 | 2 | 7 | — | — |
| 5 | 2 | 8 | — | — |
| 6 | 2 | 9 | — | — |
| 7 | 3 | 10 | — | — |
| 8 | 3 | 11 | — | — |
| 9 | 3 | 12 | 3,185 | — |
| 10 | 4 | 13 | 3,440 | — |
| 11 | 4 | 14 | 3,693 | — |
| 12 | 4 | 15 | 3,947 | — |
| 13 | 5 | 16 | 4,200 | — |
| 14 | 5 | 17 | 4,455 | — |
| 15 | 5 | 18 | 4,709 | 306 |
| 16 | 6 | 19 | 4,944 | 321 |
| 17 | 6 | 20 | 5,192 | 337 |
| 18 | 6 | 24 | 6,120 | 398 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 4 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Mythical Relic: starts at rank 4, which allows up to level 12. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
Extracted from a deep cavern in the Stormwind Wastes, a trio of unblinking, pit-like eyes staring up. Gazing into its oculi created obsession with it; donning it grants one the feeling of life renewed. But at what cost?
More relics in this group
DreadbombWearer has a 10% chance to gain an Extra Turn when attacking. Wearer also ignores 10% of an enemy's DEF when attacking during Extra Turns.
Bane of SintranosWhenever an enemy receives a buff, the wearer has a 15% chance of getting the same buff for 2 turns. Occurs once per turn.
Blades of AkumoriWhenever an ally is attacked by an enemy, the wearer has a 15% chance of placing a [Provoke] debuff on the attacker for 1 turn.
Andromeda's DiademWhenever the wearer heals an ally with an active skill, has a 10% chance to decrease the cooldown of one of the wearer's skills by 1 turn. Occurs once per turn.
The Exile's CrownWearer receives 1% less damage for each debuff on them.
Frostspawn CocoonWearer is healed by 2% of their MAX HP when using their default skill.
Pyros MalleosWearer deals 2% more damage if all allies are alive. Doesn't work if there are no allies in the battle.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.