Relic
Rod of Blasphemy
Ability
Wearer receives 2% less damage if under any debuffs.
The game's own text, ability level 1
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line | Value at this level |
|---|---|---|---|
| 1 | 0 | As in the ability text | 2% |
| 2 | 6 | Damage Reduction +1% | 3% |
| 3 | 9 | Damage Reduction +1% | 4% |
| 4 | 12 | Damage Reduction +1% | 5% |
| 5 | 15 | Damage Reduction +1% | 6% |
| 6 | 18 | Damage Reduction +2% | 8% |
The values are worked out from the game's skill data and agree with every line of the game's text.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | HP (from level 0) | ATK (from level 9) | ACC (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 900 | — | — |
| 1 | 1 | 1,154 | — | — |
| 2 | 1 | 1,409 | — | — |
| 3 | 1 | 1,662 | — | — |
| 4 | 2 | 1,916 | — | — |
| 5 | 2 | 2,169 | — | — |
| 6 | 2 | 2,424 | — | — |
| 7 | 3 | 2,678 | — | — |
| 8 | 3 | 2,931 | — | — |
| 9 | 3 | 3,185 | 204 | — |
| 10 | 4 | 3,440 | 222 | — |
| 11 | 4 | 3,693 | 239 | — |
| 12 | 4 | 3,947 | 255 | — |
| 13 | 5 | 4,200 | 272 | — |
| 14 | 5 | 4,455 | 290 | — |
| 15 | 5 | 4,709 | 306 | 74 |
| 16 | 6 | 4,944 | 321 | 78 |
| 17 | 6 | 5,192 | 337 | 82 |
| 18 | 6 | 6,120 | 398 | 96 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 1 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Rare Relic: starts at rank 1, which allows up to level 3. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
Only blind monks of the Order may be in its presence. Siroth-touched, it is said to be. Immune to forge fire, dispeller of Lumayan dark-breaker magic, shatterer of blessed hammers and axes. Should evil ever find it…
More relics in this group
Hallowed HiltWhenever the wearer heals an ally with an active skill, has a 25% chance to place the [Fervor] buff on the ally for 1 turn.
Volcardiac HeartWearer places a 10% [Magma Shield] buff on all allies for 2 turns at the start of the battle. Also places a 10% [Magma Shield] buff on the wearer for 2 turns whenever they lose 25% of their HP in a single hit.
Aspect of SirothWhen wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
Wand of SubmissionWearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer. This effect cannot be resisted.
Demonic EffigyWearer's Turn Meter increases by 10% whenever one of their allies dies.
Gilded DragonstoneWearer's DEF increases by 1% each time they receive damage (stacks up to 10%).
Golden ElixirWearer is instantly healed by 10% when their HP drops below 50%.
Journal of NecrotosWearer's heals and Turn Meter increase effects applied to allies are boosted by 15%.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.