Relic
Tempus Morbidia
Ability
Decrease and Steal Turn Meter effects are 15% less effective against the wearer.
The game's own text, ability level 1
RaidCodex explanationTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (ChangeStaminaModifier); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line | Value at this level |
|---|---|---|---|
| 1 | 0 | As in the ability text | 15% |
| 2 | 6 | TM Reduction & Steal -3% | 18% |
| 3 | 9 | TM Reduction & Steal -3% | 21% |
| 4 | 12 | TM Reduction & Steal -3% | 24% |
| 5 | 15 | TM Reduction & Steal -3% | 27% |
| 6 | 18 | TM Reduction & Steal -3% | 30% |
The values are worked out from the game's skill data and agree with every line of the game's text.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | HP (from level 0) | ATK (from level 9) | DEF (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 900 | — | — |
| 1 | 1 | 1,154 | — | — |
| 2 | 1 | 1,409 | — | — |
| 3 | 1 | 1,662 | — | — |
| 4 | 2 | 1,916 | — | — |
| 5 | 2 | 2,169 | — | — |
| 6 | 2 | 2,424 | — | — |
| 7 | 3 | 2,678 | — | — |
| 8 | 3 | 2,931 | — | — |
| 9 | 3 | 3,185 | 204 | — |
| 10 | 4 | 3,440 | 222 | — |
| 11 | 4 | 3,693 | 239 | — |
| 12 | 4 | 3,947 | 255 | — |
| 13 | 5 | 4,200 | 272 | — |
| 14 | 5 | 4,455 | 290 | — |
| 15 | 5 | 4,709 | 306 | 306 |
| 16 | 6 | 4,944 | 321 | 321 |
| 17 | 6 | 5,192 | 337 | 337 |
| 18 | 6 | 6,120 | 398 | 398 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 1 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Rare Relic: starts at rank 1, which allows up to level 3. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
Time itself flickers and folds around this staff ornament of bewitched flame-copper. The flow of minutes and seconds slows for those who wield it, rendering enemy strikes easy to avoid. A gift of Kurosa the Covetous to the favored.
More relics in this group
Covetous' PassionWearer receives a 15% [Shatter] buff for 2 turns at the start of a Round. Has a 30% chance to place a 15% [Shatter] buff on the wearer for 1 turn upon killing an enemy.
Crown of CorruptionWearer deals 5% more damage and receives 5% less damage when above 50% HP. When below 50% HP, wearer deals 25% less damage and receives 15% more damage.
Gilded PinionWearer receives 1% less damage for each turn of cooldown on all their skills.
Skull of Treason[HP Burn] debuffs placed by the wearer deal 10% more damage to enemies with higher MAX HP.
Gaze of DamnationWearer deals 2% more damage per skill activated (stacks up to 10%) and receives 1% less damage per skill not activated (stacks up to 5%) by enemies under [Fear] or [True Fear] debuffs.
Grail of AgonyWhen enemies steal or decrease the wearer's Turn Meter, the wearer instead loses 2% MAX HP for every 1% Turn Meter that would have been lost or stolen. Can kill the wearer.
Sinners' CloakWearer receives 1% DEF for each 15% HP missing (stacks up to 75% missing HP)
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.