Relic
Grail of Agony
Ability
When enemies steal or decrease the wearer's Turn Meter, the wearer instead loses 2% MAX HP for every 1% Turn Meter that would have been lost or stolen. Can kill the wearer.
The game's own text, ability level 1
RaidCodex explanationDamageTurn Meter
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (Damage, ChangeStaminaModifier); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line | Value at this level |
|---|---|---|---|
| 1 | 0 | As in the ability text | 2% |
| 2 | 6 | Lost MAX HP -0.2% | 1.8% |
| 3 | 9 | Lost MAX HP -0.2% | 1.6% |
| 4 | 12 | Lost MAX HP -0.2% | 1.4% |
| 5 | 15 | Lost MAX HP -0.2% | 1.2% |
| 6 | 18 | Lost MAX HP -0.3% | 0.9% |
The values are worked out from the game's skill data and agree with every line of the game's text.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | HP (from level 0) | DEF (from level 9) | SPD (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 900 | — | — |
| 1 | 1 | 1,154 | — | — |
| 2 | 1 | 1,409 | — | — |
| 3 | 1 | 1,662 | — | — |
| 4 | 2 | 1,916 | — | — |
| 5 | 2 | 2,169 | — | — |
| 6 | 2 | 2,424 | — | — |
| 7 | 3 | 2,678 | — | — |
| 8 | 3 | 2,931 | — | — |
| 9 | 3 | 3,185 | 204 | — |
| 10 | 4 | 3,440 | 222 | — |
| 11 | 4 | 3,693 | 239 | — |
| 12 | 4 | 3,947 | 255 | — |
| 13 | 5 | 4,200 | 272 | — |
| 14 | 5 | 4,455 | 290 | — |
| 15 | 5 | 4,709 | 306 | 18 |
| 16 | 6 | 4,944 | 321 | 19 |
| 17 | 6 | 5,192 | 337 | 20 |
| 18 | 6 | 6,120 | 398 | 24 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 2 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Epic Relic: starts at rank 2, which allows up to level 6. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
Death is too good for some, so says Tholin Foulbeard. Some must know pain beyond that for their deeds. So he forged a chalice of dark iron laced with curses of agony, the skulls of the deserving placed within.
More relics in this group
Covetous' PassionWearer receives a 15% [Shatter] buff for 2 turns at the start of a Round. Has a 30% chance to place a 15% [Shatter] buff on the wearer for 1 turn upon killing an enemy.
Crown of CorruptionWearer deals 5% more damage and receives 5% less damage when above 50% HP. When below 50% HP, wearer deals 25% less damage and receives 15% more damage.
Gilded PinionWearer receives 1% less damage for each turn of cooldown on all their skills.
Skull of Treason[HP Burn] debuffs placed by the wearer deal 10% more damage to enemies with higher MAX HP.
Gaze of DamnationWearer deals 2% more damage per skill activated (stacks up to 10%) and receives 1% less damage per skill not activated (stacks up to 5%) by enemies under [Fear] or [True Fear] debuffs.
Sinners' CloakWearer receives 1% DEF for each 15% HP missing (stacks up to 75% missing HP)
Tempus MorbidiaDecrease and Steal Turn Meter effects are 15% less effective against the wearer.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.