Relic
Xibia’s Servitude
Ability
Enemies cannot land critical hits on the wearer if the wearer's HP is below 15%.
The game's own text, ability level 1
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (ExcludeHitType); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line |
|---|---|---|
| 1 | 0 | As in the ability text |
| 2 | 6 | HP Requirement +5% |
| 3 | 9 | HP Requirement +5% |
| 4 | 12 | HP Requirement +5% |
| 5 | 15 | HP Requirement +5% |
| 6 | 18 | HP Requirement +5% |
The game's skill data for this ability could not be matched to its text step by step, so only the game's own lines are shown.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | DEF (from level 0) | HP (from level 9) | SPD (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 53 | — | — |
| 1 | 1 | 69 | — | — |
| 2 | 1 | 87 | — | — |
| 3 | 1 | 104 | — | — |
| 4 | 2 | 120 | — | — |
| 5 | 2 | 137 | — | — |
| 6 | 2 | 155 | — | — |
| 7 | 3 | 171 | — | — |
| 8 | 3 | 188 | — | — |
| 9 | 3 | 204 | 3,185 | — |
| 10 | 4 | 222 | 3,440 | — |
| 11 | 4 | 239 | 3,693 | — |
| 12 | 4 | 255 | 3,947 | — |
| 13 | 5 | 272 | 4,200 | — |
| 14 | 5 | 290 | 4,455 | — |
| 15 | 5 | 306 | 4,709 | 18 |
| 16 | 6 | 321 | 4,944 | 19 |
| 17 | 6 | 337 | 5,192 | 20 |
| 18 | 6 | 398 | 6,120 | 24 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 4 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Mythical Relic: starts at rank 4, which allows up to level 12. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
Xibia once advised Losan K’Leth, then turned against him. Few rebels have proven so difficult for him to find and kill. When he finally did so, he kept her skull, imbued as it was with potent protective magic. Now she serves for eternity, sentenced to unwilling Undeath.
More relics in this group
Stars of the JiinangWhenever an enemy's Turn Meter is increased, the wearer increases their own Turn Meter by 10% of the enemy's Turn Meter increase.
Last Laugh AmuletWearer has a 30% chance to activate a [Delay] effect when receiving fatal damage. 3-turn cooldown.
Mask of DisquietWearer has a 30% chance of activating an [Instant Turn] effect on themselves after returning from [Sheep].
Exuzar’s TotemWearer's Turn Meter increases by 10%, whenever an ally receives a [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], or [Petrification] debuff. Occurs once per turn.
Saint Zavier’s TributeWearer has a 15% chance of placing a [Veil] buff on themselves for 1 turn at the end of their turn. The chance increases by 5% for each 15% HP lost.
Jaws of HatredWhen attacked, wearer has a 10% chance of increasing their DEF by 10% until the end of their next turn. Occurs once per skill.
Thunderous CircletWearer has a 20% chance of placing a 15% [Continuous Heal] buff on themselves for 1 turn after losing 25% or more of their MAX HP.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.