Relic
Thunderous Circlet
Ability
Wearer has a 20% chance of placing a 15% [Continuous Heal] buff on themselves for 1 turn after losing 25% or more of their MAX HP.
The game's own text, ability level 1
RaidCodex explanationBuffs and debuffs
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (ApplyBuff); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line | Value at this level |
|---|---|---|---|
| 1 | 0 | As in the ability text | 20% |
| 2 | 6 | Effect Chance +10% | 30% |
| 3 | 9 | Effect Chance +5% | 35% |
| 4 | 12 | Effect Chance +5% | 40% |
| 5 | 15 | Effect Chance +5% | 45% |
| 6 | 18 | Effect Chance +5% | 50% |
The values are worked out from the game's skill data and agree with every line of the game's text.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | HP (from level 0) | DEF (from level 9) | RES (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 900 | — | — |
| 1 | 1 | 1,154 | — | — |
| 2 | 1 | 1,409 | — | — |
| 3 | 1 | 1,662 | — | — |
| 4 | 2 | 1,916 | — | — |
| 5 | 2 | 2,169 | — | — |
| 6 | 2 | 2,424 | — | — |
| 7 | 3 | 2,678 | — | — |
| 8 | 3 | 2,931 | — | — |
| 9 | 3 | 3,185 | 204 | — |
| 10 | 4 | 3,440 | 222 | — |
| 11 | 4 | 3,693 | 239 | — |
| 12 | 4 | 3,947 | 255 | — |
| 13 | 5 | 4,200 | 272 | — |
| 14 | 5 | 4,455 | 290 | — |
| 15 | 5 | 4,709 | 306 | 74 |
| 16 | 6 | 4,944 | 321 | 78 |
| 17 | 6 | 5,192 | 337 | 82 |
| 18 | 6 | 6,120 | 398 | 96 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 1 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Rare Relic: starts at rank 1, which allows up to level 3. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
A crown of lightning-iron, pronged and malicious. The brainchild of Deliana, mistress of tempests. Within is contained the power of an Irethi thunderstorm, capable of breaking spells directed at the wearer and re-knitting damaged flesh.
More relics in this group
Stars of the JiinangWhenever an enemy's Turn Meter is increased, the wearer increases their own Turn Meter by 10% of the enemy's Turn Meter increase.
Xibia’s ServitudeEnemies cannot land critical hits on the wearer if the wearer's HP is below 15%.
Last Laugh AmuletWearer has a 30% chance to activate a [Delay] effect when receiving fatal damage. 3-turn cooldown.
Mask of DisquietWearer has a 30% chance of activating an [Instant Turn] effect on themselves after returning from [Sheep].
Exuzar’s TotemWearer's Turn Meter increases by 10%, whenever an ally receives a [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], or [Petrification] debuff. Occurs once per turn.
Saint Zavier’s TributeWearer has a 15% chance of placing a [Veil] buff on themselves for 1 turn at the end of their turn. The chance increases by 5% for each 15% HP lost.
Jaws of HatredWhen attacked, wearer has a 10% chance of increasing their DEF by 10% until the end of their next turn. Occurs once per skill.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.