Artifact set
Feral
Set bonus
Feral
- Set Bonus (1 pcs.): +40 ACC
- Set Bonus (2 pcs.): +5% SPD
- Set Bonus (3 pcs.): +40 ACC
- Set Bonus (4 pcs.): Places Block Debuffs buff on wearer at the start of the Round for 2 turns.
- Set Bonus (5 pcs.): +5% SPD
- Set Bonus (6 pcs.): 50% chance to prevent the placement of Sheep debuffs by the Polymorph Blessing
- Set Bonus (7 pcs.): +40 ACC
- Set Bonus (8 pcs.): +5% SPD
- Set Bonus (9 pcs.): Allies deal 5% more damage per each debuff placed by wearer.
As the game's own text says: Variable Set. Equip 1-9 pieces for: +120 ACC; +15% SPD; Block Debuffs buff for 2 turns at Round start; 50% chance to prevent the placement of Sheep debuffs by the Polymorph Blessing; allies deal 5% more damage for each active debuff cast by wearer.
The game calls this a variable set: the bonus depends on the number of pieces equipped. Each row is the game's line for that number of pieces.
What the pieces look like
Weapon
Helmet
Shield
Gloves
Chest
Boots
Ring
Amulet
Banner
Artwork from the game files. Which pieces and slots a set can drop in is not stated in the game data used here.
Other variable sets
ChronophageVariableVariable Set. RES +60; SPD +32%.
DeflectionVariableVariable Set. +60 ACC, +32% SPD
MercilessVariableVariable Set. Equip 1-9 pieces for: +25% ATK, +30% C.DMG, +10% SPD, 30% chance to decrease a random Skill's cooldown by 1 turn when dealing damage, +35% Ignore DEF, 15% chance of getting an Extra Turn.
MercurialVariableVariable Set. HP +15%, RES +40, SPD +32%.
PinpointVariableVariable Set. +60 ACC; +32% SPD.
ProtectionVariableVariable Set. Equip 1-6 pieces for: +20 RES; +15% HP; +24% SPD; 30% chance of Protecting buffs cast by wearer.
RebirthVariableVariable Set. +32% SPD; +60 RES
SlayerVariableVariable Set. +15% C. RATE; +15% C. DMG; +10% SPD.
The text is the game's own and has not been tested in battle here. The game data does not say here where the set drops or which champions use it. See Data quality.