Artifact set
Pinpoint
Set bonus
Pinpoint
- Set Bonus (1 pcs.): +20 ACC
- Set Bonus (2 pcs.): +10% SPD
- Set Bonus (3 pcs.): +20 ACC
- Set Bonus (4 pcs.): Grants the wearer 1 Intercept stack at the start of the Round. Each Intercept stack blocks a single attempt at placing a crowd control debuff.
- Set Bonus (5 pcs.): +10% SPD
- Set Bonus (6 pcs.): Grants the wearer 2 Intercept stacks at the start of the Round. Each Intercept stack blocks a single attempt at placing a crowd control debuff.
- Set Bonus (7 pcs.): +20 ACC
- Set Bonus (8 pcs.): +12% SPD
- Set Bonus (9 pcs.): Grants the wearer 4 Intercept stacks at the start of the Round. Each Intercept stack blocks a single attempt at placing a crowd control debuff.
As the game's own text says: Variable Set. Equip 1-9 pieces for: +60 ACC; +32% SPD; up to 4 Intercept stacks.
The game calls this a variable set: the bonus depends on the number of pieces equipped. Each row is the game's line for that number of pieces.
What the pieces look like
Weapon
Helmet
Shield
Gloves
Chest
Boots
Ring
Amulet
Banner
Artwork from the game files. Which pieces and slots a set can drop in is not stated in the game data used here.
Other variable sets
ChronophageVariableVariable Set. RES +60; SPD +32%.
DeflectionVariableVariable Set. +60 ACC, +32% SPD
FeralVariableVariable Set. +120 ACC, +15% SPD.
MercilessVariableVariable Set. Equip 1-9 pieces for: +25% ATK, +30% C.DMG, +10% SPD, 30% chance to decrease a random Skill's cooldown by 1 turn when dealing damage, +35% Ignore DEF, 15% chance of getting an Extra Turn.
MercurialVariableVariable Set. HP +15%, RES +40, SPD +32%.
ProtectionVariableVariable Set. Equip 1-6 pieces for: +20 RES; +15% HP; +24% SPD; 30% chance of Protecting buffs cast by wearer.
RebirthVariableVariable Set. +32% SPD; +60 RES
SlayerVariableVariable Set. +15% C. RATE; +15% C. DMG; +10% SPD.
The text is the game's own and has not been tested in battle here. The game data does not say here where the set drops or which champions use it. See Data quality.