Buff
Total Guard
The Total Guard buff will block any single instance of damage and all status effects a Champion receives from an enemy skill.
A Champion can receive multiple stacks of the Total Guard buff. Each Total Guard stack will block a single instance of damage from an enemy Champion's skill. It will also block any associated effects, such as debuffs (except Provoke), including guaranteed and unresistable debuffs, destroy MAX HP effects, equalize HP effects, swap HP effects, Debuff Spread effects, decrease or equalize Turn Meter effects, instant activation of Poison or HP Burn debuffs, and Polymorph debuffs. As long as a Champion has at least one Total Guard stack, they will be immune to all negative effects except Increase Cooldown, even from skills that do not inflict damage.
A Champion will lose a stack of Total Guard whenever they would take damage from another Champion's skill. This includes damage taken via Ally Protection buffs, Reflect Damage buffs, as well as passive skills that share or reflect damage. A Champion will not lose a stack of Total Guard when they take damage from Masteries, Blessings, or Relics.
If a Champion is under both Total Guard and Block Damage when they receive damage from an enemy Champion's skill, they will lose a stack of Total Guard. If a Champion takes damage that is reduced to 0 by another Champion's passive skill, they will lose a stack of Total Guard.
A Total Guard stack will not block the placement of Provoke debuffs. Whenever a Provoke debuff is placed on a Champion with Total Guard stacks, a Total Guard stack will not be removed.
All Bosses will ignore Total Guard.
What the game's own status effects screen says
In the game data this effect appears as OnGuard.
Champions that apply it
No champion with an indexed page applies this effect in the current game data. It may belong to a boss or an event, or to a champion the data does not cover yet.
The description is the game's own text. It has not been tested in battle here, and the game's wording can be loose (for example about numbers that differ between versions of an effect). See Data quality for what has and has not been checked. Found a mistake? Use "Report a problem" at the bottom of the page.