Relic
Revolting Seedling
Ability
Whenever the wearer receives damage, has a 20% chance to heal themselves by 20% of the damage received.
The game's own text, ability level 1
RaidCodex explanationHealing and shields
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (Heal); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line | Value at this level |
|---|---|---|---|
| 1 | 0 | As in the ability text | 20% |
| 2 | 6 | Effect Chance +5% | 25% |
| 3 | 9 | Effect Chance +5% | 30% |
| 4 | 12 | Effect Chance +5% | 35% |
| 5 | 15 | Effect Chance +5% | 40% |
| 6 | 18 | Effect Chance +10% | 50% |
The values are worked out from the game's skill data and agree with every line of the game's text.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | HP (from level 0) | DEF (from level 9) | RES (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 900 | — | — |
| 1 | 1 | 1,154 | — | — |
| 2 | 1 | 1,409 | — | — |
| 3 | 1 | 1,662 | — | — |
| 4 | 2 | 1,916 | — | — |
| 5 | 2 | 2,169 | — | — |
| 6 | 2 | 2,424 | — | — |
| 7 | 3 | 2,678 | — | — |
| 8 | 3 | 2,931 | — | — |
| 9 | 3 | 3,185 | 204 | — |
| 10 | 4 | 3,440 | 222 | — |
| 11 | 4 | 3,693 | 239 | — |
| 12 | 4 | 3,947 | 255 | — |
| 13 | 5 | 4,200 | 272 | — |
| 14 | 5 | 4,455 | 290 | — |
| 15 | 5 | 4,709 | 306 | 74 |
| 16 | 6 | 4,944 | 321 | 78 |
| 17 | 6 | 5,192 | 337 | 82 |
| 18 | 6 | 6,120 | 398 | 96 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 2 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Epic Relic: starts at rank 2, which allows up to level 6. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
The gloomberry tree’s name makes it sound malign enough. Its seedlings make it worse – each explosive, filled with stinking, sticking sap. Yet, treated appropriately, this vomit-inducing substance makes for an effective balm.
More relics in this group
Coronet of GloomWhen all the wearer's allies are dead, places a [Block Damage] on the wearer for 1 turn. Has a 10% chance of placing this buff when a single ally dies.
Lens of IntangibilityWearer ignores 10% of a target's DEF. At the start of a Round, places a [Perfect Veil] buff on the wearer for 2 turns. While under [Veil] or [Perfect Veil], wearer ignores an additional 5% DEF.
Soulmar CrystalOnce per Round, wearer has a 50% chance of activating an [Instant Turn] effect when one or more allies are killed.
Sporeburst RodWhenever the wearer places a [Poison] or [Bomb] debuff on enemies, has a 10% chance of placing a second debuff for 2 turns. Only counts debuffs placed by active skills.
Compass of AnaxiaWhenever the wearer is under a crowd control debuff, all Turn Meter fill effects increase the wearer's Turn Meter by an additional 20%.
Hoarder's CauldronWearer has a 20% chance to ignore 10% of the target's RES, when applying debuffs.
Steel-Eyed CutterWearer has a 20% chance to ignore 5% of an enemy's DEF when attacking.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.