Relic
Sporeburst Rod
Ability
Whenever the wearer places a [Poison] or [Bomb] debuff on enemies, has a 10% chance of placing a second debuff for 2 turns. Only counts debuffs placed by active skills.
The game's own text, ability level 1
RaidCodex explanationBuffs and debuffs
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (ApplyDebuff); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line | Value at this level |
|---|---|---|---|
| 1 | 0 | As in the ability text | 10% |
| 2 | 6 | Effect Chance +5% | 15% |
| 3 | 9 | Effect Chance +5% | 20% |
| 4 | 12 | Effect Chance +5% | 25% |
| 5 | 15 | Effect Chance +5% | 30% |
| 6 | 18 | Effect Chance +5% | 35% |
The values are worked out from the game's skill data and agree with every line of the game's text.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | ACC (from level 0) | ATK (from level 9) | HP (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 16 | — | — |
| 1 | 1 | 20 | — | — |
| 2 | 1 | 24 | — | — |
| 3 | 1 | 28 | — | — |
| 4 | 2 | 31 | — | — |
| 5 | 2 | 35 | — | — |
| 6 | 2 | 39 | — | — |
| 7 | 3 | 43 | — | — |
| 8 | 3 | 47 | — | — |
| 9 | 3 | 51 | 204 | — |
| 10 | 4 | 55 | 222 | — |
| 11 | 4 | 58 | 239 | — |
| 12 | 4 | 62 | 255 | — |
| 13 | 5 | 66 | 272 | — |
| 14 | 5 | 70 | 290 | — |
| 15 | 5 | 74 | 306 | 4,709 |
| 16 | 6 | 78 | 321 | 4,944 |
| 17 | 6 | 82 | 337 | 5,192 |
| 18 | 6 | 96 | 398 | 6,120 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 3 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Legendary Relic: starts at rank 3, which allows up to level 9. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
Fungi of the Gloom Lands possess a dread, predacious sentience. Those with bioluminescent powers lure mortals to items of their own creation, sinking mycelia beneath their skin and taking over their minds – all to spread their spores ever further.
More relics in this group
Coronet of GloomWhen all the wearer's allies are dead, places a [Block Damage] on the wearer for 1 turn. Has a 10% chance of placing this buff when a single ally dies.
Lens of IntangibilityWearer ignores 10% of a target's DEF. At the start of a Round, places a [Perfect Veil] buff on the wearer for 2 turns. While under [Veil] or [Perfect Veil], wearer ignores an additional 5% DEF.
Soulmar CrystalOnce per Round, wearer has a 50% chance of activating an [Instant Turn] effect when one or more allies are killed.
Compass of AnaxiaWhenever the wearer is under a crowd control debuff, all Turn Meter fill effects increase the wearer's Turn Meter by an additional 20%.
Revolting SeedlingWhenever the wearer receives damage, has a 20% chance to heal themselves by 20% of the damage received.
Hoarder's CauldronWearer has a 20% chance to ignore 10% of the target's RES, when applying debuffs.
Steel-Eyed CutterWearer has a 20% chance to ignore 5% of an enemy's DEF when attacking.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.