Debuff
Necrosis
When an enemy Champion dies, a single Necrosis stack is placed on all other alive enemies. When another Champion dies, an additional Necrosis stack will be placed on all other alive enemies and so on. Each Necrosis stack deals damage equal to 5% of a Champion's MAX HP at the beginning of their turn. For example, if a Champion has 3 Necrosis stacks, damage equal to 15% of their MAX HP will be dealt to them at the beginning of their turn.
Necrosis stacks do not decrease upon activation at the beginning of a Champion's turn, and Necrosis is placed on a Champion irrespective of the number of debuffs that are currently on them. Damage dealt by Necrosis cannot be increased by other effects, and placement of a Stone Skin buff will remove Necrosis. If there are any dead enemy Champions in the battle after a Stone Skin buff expires, Necrosis stacks equal to the number of dead enemy Champions will be reapplied.
When a dead enemy Champion is revived, a single Necrosis stack is removed from alive enemies. If multiple Champions are revived, Necrosis stacks will be removed equal to the number of Champions revived.
What the game's own status effects screen says
In the game data this effect appears as Necrosis.
Champions that apply it
No champion with an indexed page applies this effect in the current game data. It may belong to a boss or an event, or to a champion the data does not cover yet.
The description is the game's own text. It has not been tested in battle here, and the game's wording can be loose (for example about numbers that differ between versions of an effect). See Data quality for what has and has not been checked. Found a mistake? Use "Report a problem" at the bottom of the page.