Relic
Infernal Polytope
Ability
Fully resets the cooldowns of the wearer's skills whenever their HP drops below 15%. Cooldown: 3 turns.
The game's own text, ability level 1
RaidCodex explanationTurns and cooldowns
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (ReduceCooldown); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line |
|---|---|---|
| 1 | 0 | As in the ability text |
| 2 | 6 | HP Drop Requirement +5% |
| 3 | 9 | HP Drop Requirement +5% |
| 4 | 12 | HP Drop Requirement +5% |
| 5 | 15 | HP Drop Requirement +5% |
| 6 | 18 | HP Drop Requirement +5% |
The game's skill data for this ability could not be matched to its text step by step, so only the game's own lines are shown.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | HP (from level 0) | SPD (from level 9) | DEF (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 900 | — | — |
| 1 | 1 | 1,154 | — | — |
| 2 | 1 | 1,409 | — | — |
| 3 | 1 | 1,662 | — | — |
| 4 | 2 | 1,916 | — | — |
| 5 | 2 | 2,169 | — | — |
| 6 | 2 | 2,424 | — | — |
| 7 | 3 | 2,678 | — | — |
| 8 | 3 | 2,931 | — | — |
| 9 | 3 | 3,185 | 12 | — |
| 10 | 4 | 3,440 | 13 | — |
| 11 | 4 | 3,693 | 14 | — |
| 12 | 4 | 3,947 | 15 | — |
| 13 | 5 | 4,200 | 16 | — |
| 14 | 5 | 4,455 | 17 | — |
| 15 | 5 | 4,709 | 18 | 306 |
| 16 | 6 | 4,944 | 19 | 321 |
| 17 | 6 | 5,192 | 20 | 337 |
| 18 | 6 | 6,120 | 24 | 398 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 4 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Mythical Relic: starts at rank 4, which allows up to level 12. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
Dark, rune-inscribed star metal. Infinite is the space within. An unsettling product of a paranoid Irethi mind – a jealous hoarder of evil talismans. She housed them in this, behind a fiendish puzzle and spiteful curses.
More relics in this group
The DeathdealerWearer's attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.
Ax SerpentisWearer's single-target attacks deal 5% more damage for each Exposed Neck present in the battle.
Harp of KasbielWearer's Turn Meter fills by 5% each time they use a skill that doesn't deal damage.
Moondeath OrchidWearer deals pure damage equal to 20% of their ATK to enemies that resist debuffs from the wearer. This damage cannot be critical.
Preserved AberrationWearer will ignore 2% of a target's DEF for each [Poison] debuff on the target placed by the wearer.
Draught of IreWearer deals 5% more damage using their default skill when all other skills are on cooldown.
Royal DigitWearer has a 20% chance to decrease incoming damage by 10%.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.