Relic
The Deathdealer
Ability
Wearer's attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.
The game's own text, ability level 1
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (HitTypeModifier, ChangeDamageMultiplier); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line | Value at this level |
|---|---|---|---|
| 1 | 0 | As in the ability text | 200% |
| 2 | 6 | Extra Damage Received -20% | 180% |
| 3 | 9 | Extra Damage Received -20% | 160% |
| 4 | 12 | Extra Damage Received -20% | 140% |
| 5 | 15 | Extra Damage Received -20% | 120% |
| 6 | 18 | Extra Damage Received -20% | 100% |
The values are worked out from the game's skill data and agree with every line of the game's text.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | ATK (from level 0) | HP (from level 9) | SPD (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 53 | — | — |
| 1 | 1 | 69 | — | — |
| 2 | 1 | 87 | — | — |
| 3 | 1 | 104 | — | — |
| 4 | 2 | 120 | — | — |
| 5 | 2 | 137 | — | — |
| 6 | 2 | 155 | — | — |
| 7 | 3 | 171 | — | — |
| 8 | 3 | 188 | — | — |
| 9 | 3 | 204 | 3,185 | — |
| 10 | 4 | 222 | 3,440 | — |
| 11 | 4 | 239 | 3,693 | — |
| 12 | 4 | 255 | 3,947 | — |
| 13 | 5 | 272 | 4,200 | — |
| 14 | 5 | 290 | 4,455 | — |
| 15 | 5 | 306 | 4,709 | 18 |
| 16 | 6 | 321 | 4,944 | 19 |
| 17 | 6 | 337 | 5,192 | 20 |
| 18 | 6 | 398 | 6,120 | 24 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 4 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Mythical Relic: starts at rank 4, which allows up to level 12. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
From whence did this nightmarish blade come? Some cursed forge in a Lumaya-forsaken place. An ocean of blood cannot satiate it. Wielders are driven mad with gore-lust, heeding not their own lives as they butcher and kill.
More relics in this group
Infernal PolytopeFully resets the cooldowns of the wearer's skills whenever their HP drops below 15%. Cooldown: 3 turns.
Ax SerpentisWearer's single-target attacks deal 5% more damage for each Exposed Neck present in the battle.
Harp of KasbielWearer's Turn Meter fills by 5% each time they use a skill that doesn't deal damage.
Moondeath OrchidWearer deals pure damage equal to 20% of their ATK to enemies that resist debuffs from the wearer. This damage cannot be critical.
Preserved AberrationWearer will ignore 2% of a target's DEF for each [Poison] debuff on the target placed by the wearer.
Draught of IreWearer deals 5% more damage using their default skill when all other skills are on cooldown.
Royal DigitWearer has a 20% chance to decrease incoming damage by 10%.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.