Relic
The Towerhelm
Ability
Wearer receives a 25% [Fortify] buff for 2 turns at the start of each Round. Ignore DEF effects used against the wearer are 10% less effective when the wearer's HP is less than 50%.
The game's own text, ability level 1
RaidCodex explanationIgnore DEFBuffs and debuffs
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (ApplyBuff, IgnoreDefenceModifier); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line |
|---|---|---|
| 1 | 0 | As in the ability text |
| 2 | 6 | Ignore DEF Reduction +5% |
| 3 | 9 | Ignore DEF Reduction +5% |
| 4 | 12 | Ignore DEF Reduction +10% |
| 5 | 15 | Ignore DEF Reduction +10% |
| 6 | 18 | Ignore DEF Reduction +10% |
The game's skill data for this ability could not be matched to its text step by step, so only the game's own lines are shown.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | SPD (from level 0) | DEF (from level 9) | HP (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 3 | — | — |
| 1 | 1 | 4 | — | — |
| 2 | 1 | 5 | — | — |
| 3 | 1 | 6 | — | — |
| 4 | 2 | 7 | — | — |
| 5 | 2 | 8 | — | — |
| 6 | 2 | 9 | — | — |
| 7 | 3 | 10 | — | — |
| 8 | 3 | 11 | — | — |
| 9 | 3 | 12 | 204 | — |
| 10 | 4 | 13 | 222 | — |
| 11 | 4 | 14 | 239 | — |
| 12 | 4 | 15 | 255 | — |
| 13 | 5 | 16 | 272 | — |
| 14 | 5 | 17 | 290 | — |
| 15 | 5 | 18 | 306 | 4,709 |
| 16 | 6 | 19 | 321 | 4,944 |
| 17 | 6 | 20 | 337 | 5,192 |
| 18 | 6 | 24 | 398 | 6,120 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 4 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Mythical Relic: starts at rank 4, which allows up to level 12. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
Fashioned for the Lord of Ironkeep generations ago. Since the foundation of Kaerok has that family, named for their impregnable castle, been loyal to the crown. Their word is as unbreakable as their walls.
More relics in this group
Diabolical DiceWearer has a 50% chance of increasing a random skill's cooldown by 2 turns before attacking a single target. Occurs once per turn. Wearer also deals 3% more damage for each turn of cooldown remaining on all enemy skills.
Okulos KustodionRemoves all debuffs from the wearer whenever they lose 70% or more HP from damage by an enemy in a single turn.
Thunderbolt SpearWearer deals 10% more damage to enemies under [Shield] buffs.
Darksmile's ToastWhenever the wearer's Turn Meter is filled by a skill, also heals the wearer by 3% of their MAX HP. Occurs once per turn.
Howling GuardiansDecreases the damage the most injured ally receives from Bosses by 5%. Wearer receives that damage instead. This Relic will only activate once per team.
Sigil of the AkarWearer receives 2% less damage from enemies whose MAX HP is at least double the wearer's MAX HP.
Vigor MortisWearer deals 2% more damage to enemies whose MAX HP is at least double the wearer's MAX HP.
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.