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Other effect

Delay

The Delay effect will prevent a Champion from receiving fatal damage, instead delaying it to their next turn. A Champion under the Delay effect can still be killed by enemies on their turns.

If a Champion under the Delay effect receives healing equal to the amount of delayed damage, they will not receive any damage on their next turn. If they receive some healing, but not enough to equal the value of the delayed damage, they will recieve the amount of delayed damage remaining.

If a Champion does not receive any healing before their next turn, they will receive all of the fatal damage when their next turn starts.

What the game's own status effects screen says

In the game data this effect appears as DelayedDamage.

Champions that apply it

No champion with an indexed page applies this effect in the current game data. It may belong to a boss or an event, or to a champion the data does not cover yet.

The description is the game's own text. It has not been tested in battle here, and the game's wording can be loose (for example about numbers that differ between versions of an effect). See Data quality for what has and has not been checked. Found a mistake? Use "Report a problem" at the bottom of the page.