Relic
Fleshmelter Lash
Ability
The wearer deals 10% more damage with skills when attacking out of their turn.
The game's own text, ability level 1
RaidCodex explanationDamage
A battle effect, not a stat: it works in battle when its condition is met and never appears on the champion's stat screen. The relic's own three stats are different: they always count in the champion's stats.
Worked out from the kind of effect in the game's data (ChangeDamageMultiplier); not tested in battle.
Ability by level
The ability gets stronger as the relic levels up: ability level 2 at relic level 6, then 9, 12, 15 and level 6 at relic level 18. Each row is the game's own line for that level.
| Ability level | Relic level | The game's line |
|---|---|---|
| 1 | 0 | As in the ability text |
| 2 | 6 | Max Damage +5% |
| 3 | 9 | Max Damage +5% |
| 4 | 12 | Max Damage +5% |
| 5 | 15 | Max Damage +10% |
| 6 | 18 | Max Damage +15% |
The game's skill data for this ability could not be matched to its text step by step, so only the game's own lines are shown.
Faction Bonus
- Barbarians The wearer ignores 15% of the target's DEF with skills when attacking out of their turn.
- Skinwalkers Any effects from skills used by the wearer when attacking out of their turn cannot be resisted.
- Samurai The wearer's skills are always critical when attacking out of their turn.
Each line works only when the wearer belongs to that faction.
Stats
These stats count in the champion's stats: the game's stat screen lists them in its "Relic" column.
| Level | Rank needed | DEF (from level 0) | C. DMG (from level 9) | ATK (from level 15) |
|---|---|---|---|---|
| 0 | 1 | 53 | — | — |
| 1 | 1 | 69 | — | — |
| 2 | 1 | 87 | — | — |
| 3 | 1 | 104 | — | — |
| 4 | 2 | 120 | — | — |
| 5 | 2 | 137 | — | — |
| 6 | 2 | 155 | — | — |
| 7 | 3 | 171 | — | — |
| 8 | 3 | 188 | — | — |
| 9 | 3 | 204 | 21% | — |
| 10 | 4 | 222 | 23% | — |
| 11 | 4 | 239 | 24% | — |
| 12 | 4 | 255 | 26% | — |
| 13 | 5 | 272 | 28% | — |
| 14 | 5 | 290 | 29% | — |
| 15 | 5 | 306 | 31% | 306 |
| 16 | 6 | 321 | 33% | 321 |
| 17 | 6 | 337 | 34% | 337 |
| 18 | 6 | 398 | 40% | 398 |
Every relic uses the same stat table: a stat's value depends only on the relic's level. Rarity decides the starting rank, not the numbers. Each relic has three stats: the first works from level 0, the second from level 9 and the third from level 15.
Gemstone sockets
This relic has 3 sockets. A Gemstone only fits a socket of the same shape:
There are 5 different shapes of Gemstone, and they can only be inserted into Sockets that are the same shape.
Rank and level
Legendary Relic: starts at rank 3, which allows up to level 9. Each rank raises the maximum level by 3, up to rank 6 and level 18.
Ranking up a Relic allows to upgrade its Level further, increasing its stats and the strength of its Ability.
Relic Lore
Spine peeled from the back of a still-living pyromancer of the Krokhan. Whenever uncoiled it leaps to flame. All struck feel not just the sting of the lash but agonising burns that never heal.
More relics in this group
Bloatshield TotemEnemy Ignore DEF effects from skills are 5% less effective on the wearer per each active buff placed on allies by the wearer (stacks up to 15%).
Gauntlet of RuinIncreases the wearer's Ignore DEF effects by 1% every time they place a debuff using a skill (stacks up to 5%).
Lifespring SkullDecreases the damage received by the wearer by 0.5% every time they heal an ally using a skill (stacks up to 10%).
Sempiternal AnchorDecreases the target's SPD by 2.5% every time the wearer steals or decreases the target's Turn Meter (stacks up to 10%).
Sibilant GoldIncreases the wearer's Ignore DEF effect when using skills by 2% for each active buff on the wearer (stacks up to 10%).
Game data 11.85.5. The name, ability, level lines and lore are the game's own text; stats, ranks and costs are the game's tables. "How it counts" is a RaidCodex explanation. Nothing here has been tested in battle. See Data quality.